Prepare the 0.9.6 integration checkpoint
This commit is contained in:
1 parent
0044f5f065
commit
f5b8ef2e70
18 files changed
+52
-25
No files matched your search
@@ -44,7 +44,7 @@ precision walk, the Joke Shop's Sunset Strip frontage, the TV Studio arrival, an
|
||||
> on top of the v0.9.4 NPC visual optimization, the Hollywood/Joke Shop maps and
|
||||
> the v0.9.3 UI/accessibility polish.
|
||||
>
|
||||
> **Current source: v0.9.5** — tagged and built from the same commit.
|
||||
> **Current source: v0.9.6** — tagged and built from the same commit.
|
||||
> Releases are built automatically when a `vX.Y.Z` tag is pushed
|
||||
> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
|
||||
> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
|
||||
@@ -129,8 +129,8 @@ Full setup, every run/test/smoke command, and the controls table are in
|
||||
|
||||
## Development Status
|
||||
|
||||
v0.9.5 is the current source version: the completed texture and material
|
||||
refinement (256² NPC maps, a 4× fabric weave with baked-AO removal, repaired
|
||||
v0.9.6 is the current source version: the integrated texture/material and UI
|
||||
checkpoint on top of the 0.9.5 texture refinement (256² NPC maps, a 4× fabric weave with baked-AO removal, repaired
|
||||
Walk of Fame/awning surfaces and per-phase skyline haze), on top of the v0.9.4
|
||||
NPC visual optimization and the v0.9.3 UI/accessibility polish pass. It builds on
|
||||
v0.9.2's Hollywood/Joke Shop map rebuilds, v0.9.1's Godot 4.7.2 baseline,
|
||||
|
||||
Reference in new issue
Block a user