Add PLAN verbs and fix dead incident recording
Verbs (PLAN levels 1-3) - Eye contact: own Level 1 radial slice, logged as "eye contact". - Recognition is a player decision: "Recognize" sets NPCController.player_recognized, writes access evidence, and GameManager only then appends a RECOGNITION artifact. It is no longer implied by NPC type. - Body camera: real flag (off by default) driving the REC overlay; B toggles it and a formal warning arms it automatically, writing a body_camera incident event. - Blocking stations the guard 0.9 m from the person toward the entrance and turns to face them, instead of only emitting the escalation level. - Request reason: Level 3 ask answered from the NPC's seeded dialogue_lines. - Radial grows to 12 slices (174 px outer radius, centered labels). Incident recording fix - IncidentRecorder.start_incident() was never called, so add_event / add_access_evidence / add_escalation silently no-opped and the shift review always reported zero incidents. Incidents now open on focus (guarded by has_open_incident), verbs call _ensure_incident, and ShiftCoordinator closes leftovers as "unresolved" before building the review. Copy and docs - 9 new string keys (eye contact, body camera, recognition, reason, station). - README controls, 26-step smoke checklist, test count, status lists. - TODO section moved to DONE; MEMORY records the verb design and the recorder bug. Verification: headless 98/98, smoke_plan_verbs.gd + smoke_session_shell.gd + windowed smoke_focus_radial.gd all pass. Version bumped to 0.2.3.
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# TODO
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Godot 4.3 prototype. Release **v0.2.2** is tagged from the session-shell commit; CI builds the
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installers and AppImage. Headless suite **88/88**, plus `smoke_session_shell.gd` and the windowed
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Godot 4.3 prototype. Release **v0.2.3** is tagged; CI builds the installers and AppImage.
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Headless suite **98/98**, plus `smoke_session_shell.gd`, `smoke_plan_verbs.gd`, and the windowed
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focus/radial smoke.
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Host `REQUIRE_SIGNIN_VIEW` stays deferred.
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## Remaining PLAN verbs (radial exists)
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- [ ] Eye contact as a Level 1 action (PLAN / glossary). Distinct from raise-hand. Add a
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radial slice if it ships.
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- [ ] "I recognize this person" is a player decision recorded as evidence, not a pre-attached
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artifact on every staff/guest type. Staff still auto-recognize when `override_access` is
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empty (`AccessLoadout`).
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- [ ] Formal warning can activate the body-camera / security-light flag (PLAN Level 2). Overlay
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is currently always on; toggling should write an incident event.
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- [ ] Blocking stations the guard between the person and the door (PLAN Level 3). Today it only
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sends `apply_player_action(BLOCKING)`.
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- [ ] "Request reason for entry" as a Level 3 ask, with a short NPC reply from `dialogue_lines`.
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## Crowd presentation
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`CrowdSystem` is a mood/attention float. PLAN wants people watching, gathering, and panicking.
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