Fix publish_release.sh to upload installer + AppImage; document host REQUIRE_SIGNIN_VIEW
- Script uploaded only the three portable binaries; v0.2.1 release was missing step-line-setup-0.2.1.exe and the AppImage. Now uploads the full set (extras when present), reuses existing releases (adds missing assets), and falls back to ~/.git-credentials basic auth when GITEA_TOKEN is unset - Back-filled both missing assets onto the live v0.2.1 release via API (release now carries all 5 artifacts) - TODO/RELEASING/MEMORY document the findings and the host admin steps for anonymous downloads ([service] REQUIRE_SIGNIN_VIEW)
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@@ -1,11 +1,20 @@
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# TODO
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## Distribution follow-up (host config, no code work)
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## Distribution follow-up (findings + host config)
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- [ ] The host now requires sign-in broadly: `/releases/download/…` AND the `v0.2.1` tag page
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redirect to login (the `v0.2.0` tag page was public earlier — host config changed). Decide
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with the host admin: open repo visibility / `REQUIRE_SIGNIN_VIEW=false`, or accept that
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anonymous users must sign in to browse/download. Repo/CI side is complete.
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Verified via API+host credentials (2026-10-31):
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- [x] Repo is **public** (`private:false`) and account has admin rights.
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- [x] Release `v0.2.1` now carries all five artifacts (portable binaries + NSIS installer +
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AppImage) — the two installers were missing after CI publish (script uploaded only the
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portables); `tools/publish_release.sh` fixed to include them and re-uploaded via API.
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- [ ] **Remaining host setting**: instance-wide `[service] REQUIRE_SIGNIN_VIEW=true` makes
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anonymous browsing/downloads redirect to login (API-confirmed repo is public; this is a
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server `app.ini` setting, not an API or repo option).
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Advised path for the host admin: set `REQUIRE_SIGNIN_VIEW = false` in `app.ini` under
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`[service]`, restart Gitea, then verify `curl -sI https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.2.1`
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returns 200 (not a login redirect) and an anonymous asset download succeeds. Alternative:
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mirror downloads (Itch.io / GitHub Releases) for anonymous users.
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## Future Systems (design-level backlog)
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@@ -25,3 +34,11 @@ performance hardening only.
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- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
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busy entrance.
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- [ ] Add LOD or culling for distant NPCs/props if the crowd grows.
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## Generalized Game Asset Tooling
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- [ ] Reuse the OpenRouter image backend for role-aware arbitrary asset generation.
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- [ ] Add exact-dimension image crop and aspect-preserving resize commands.
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- [ ] Audit existing assets for role-specific dimensions, aspect, alpha, and tile seams;
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report projection/perspective checks for visual review.
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- [ ] Add automated tests and document asset-pipeline usage.
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