Implement control pass: focus cone, action wheel, named inputs, boot fixes
- Venue-correct access artifacts (AccessLoadout) and screened-aware verify - Cone focus on NPC heads with billboarded ring + display name (ADR-0008) - Action wheel with de-escalation-first slices (ADR-0009); Esc/RMB cancel - Procedural NPC face/hair/neck/shoes (ADR-0010); named input actions - Fix GameManager parse error (radial typed as ActionRadial) - Fix first-person camera height and guard spawning inside the building - Move building volume back so the door/awning/marquee are visible - Pull the event scheduler once per simulated second; cap live NPCs - Regenerate README screenshots; update TODO/DONE/MEMORY/README; 77 tests Adds src/test/smoke_focus_radial.gd for the windowed focus/radial smoke.
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{
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"hud.controls": "Q polite direction · 1-3 simple gestures · 4 warning · 5 block · 6 assist · R emergency · E inspect / close · W wand · A allow · D deny · V venue · G flashlight · L lock door · F debug",
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"hud.controls": "LMB/Space action menu · A/D or arrows highlight · Space confirm · Esc/RMB cancel · R emergency · E inspect · C wand · Q polite · 1-6 shortcuts · Tab cycle · G light · L lock · V venue · F debug",
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"radial.raise_hand": "Stop",
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"radial.point": "Point",
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"radial.head_shake": "No",
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"radial.polite": "Ask",
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"radial.inspect": "Inspect",
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"radial.wand": "Wand",
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"radial.warning": "Warn",
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"radial.block": "Block",
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"radial.radio": "Radio",
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"hud.escalation_prefix": "Escalation: %s",
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"hud.cooldown": "EMERGENCY RADIO COOLDOWN: %.0fs",
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"hud.aim_first": "Aim at someone first.",
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"hud.no_one_nearby": "No one nearby.",
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"hud.targeting": "Targeting %s (Tab to cycle).",
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"hud.no_wand": "No wand at this venue.",
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"hud.screen_first": "Screen this guest with the wand (W) before admitting them.",
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"hud.screen_first": "Screen this guest with the wand (C) before admitting them.",
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"access.granted": "Entry granted: %s",
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"access.denied": "Entry denied: %s",
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"access.policy_satisfied": "policy satisfied",
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