Fix the pose harness: disable the avatar process so the FSM cannot revert the pose
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@@ -92,19 +92,19 @@ yet reviewed; this document is the place to fill it.
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| Character | Silhouette | Face @1.85 m | Hands/grip | Weights/pose | Cloth/hair | LOD | Verdict |
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| --- | --- | --- | --- | --- | --- | --- | --- |
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| *(pose evidence blocked: see "Pose evidence is blocked" below)* | | | | | | | |
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| `npc_casual` | accept (0.9.4) | accept (face prototype) | accept (open palm) | blocked | accept | accept (two-quad impostor) | pending owner |
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| `npc_jacket` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
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| `npc_coat` | accept | accept (face prototype) | accept | blocked | accept (hem 0.76 stride) | accept | pending owner |
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| `npc_vest` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
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| `npc_dress` | accept; performer props dominate | accept (face prototype) | accept | blocked | accept | accept | pending owner |
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| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | blocked | accept | accept | pending owner |
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| `npc_firefighter` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
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| `npc_guard` | accept | accept (face prototype) | accept | blocked | accept | accept | pending owner |
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| `npc_crowd_a` | accept | accept (face prototype) | accept | blocked | accept | accept | crowd prototype |
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| `npc_crowd_b` | accept | accept (face prototype) | accept | blocked | accept (beard) | accept | crowd prototype |
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| `npc_crowd_c` | accept | accept (face prototype) | accept | blocked | accept (coat hem) | accept | crowd prototype |
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| `npc_crowd_d` | accept | accept (face prototype) | accept | blocked | accept | accept | crowd prototype |
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| *(pose captured 2026-11-04: see "Pose evidence" below)* | | | | | | | |
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| `npc_casual` | accept (0.9.4) | accept (face prototype) | accept (open palm) | captured (review pending) | accept | accept (two-quad impostor) | pending owner |
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| `npc_jacket` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
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| `npc_coat` | accept | accept (face prototype) | accept | captured (review pending) | accept (hem 0.76 stride) | accept | pending owner |
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| `npc_vest` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
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| `npc_dress` | accept; performer props dominate | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
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| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | captured (review pending) | accept | accept | pending owner |
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| `npc_firefighter` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
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| `npc_guard` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
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| `npc_crowd_a` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | crowd prototype |
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| `npc_crowd_b` | accept | accept (face prototype) | accept | captured (review pending) | accept (beard) | accept | crowd prototype |
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| `npc_crowd_c` | accept | accept (face prototype) | accept | captured (review pending) | accept (coat hem) | accept | crowd prototype |
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| `npc_crowd_d` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | crowd prototype |
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### Gear (18)
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@@ -187,11 +187,18 @@ for presence, not re-reviewed for art quality.
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| The Joke Shop | 26,828 tris / 580 meshes | facade review landed: 6.0 m low hall, white signature band, tied-back curtains, west hotel tower; remaining gap = rounded west corner |
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| TV Studio | — | shape-language review pending |
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## Pose evidence is blocked (2026-11-03)
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## Pose evidence (fixed 2026-11-04)
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The weights/pose column cannot be filled yet. The pose logic is verified; the *capture* is not.
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`src/test/capture_npc_pose.gd` stages idle / walk-contact / walk-pass / seated for all eight
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variants (full-body + shoulder views) and its output does not match the state it reports.
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The weights/pose column can now be filled. The root cause was the harness: it never disabled the
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avatar's `_physics_process`, so `_advance_fsm` + `_move_toward_target` reset `arrived`/velocity
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every tick and `theater_pose()` reverted to idle. `capture_npc_pose.gd` now calls
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`set_physics_process(false)`/`set_process(false)` after staging, and the pose sticks (sit vs idle
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diff 5.63, walk vs idle 2.29, vision-judged as crouched). The earlier "moving the `Rig` child does
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not render" probe was a red herring: it set the position in `_shoot()` in the same frame as
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`root.get_texture().get_image()`.
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`src/test/capture_npc_pose.gd` stages idle / walk-contact / walk-pass / seated for all twelve
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variants (full-body + shoulder views).
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| Check | Result |
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| --- | --- |
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