Establish the 0.9.4 NPC visual baseline
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
This commit is contained in:
1 parent
c1cd4898e8
commit
e7ee177c31
13 files changed
+628
-11
No files matched your search
@@ -5,7 +5,10 @@ Architecture context: the asset contracts and fallback path are summarized in
|
||||
|
||||
Status: built, audited, and integrated (2026-11-01). `NpcAvatar` selects the
|
||||
character variants and attaches the gear; `WorldBuilder` loads the prop library
|
||||
with colliders and phase-driven emissives.
|
||||
with colliders and phase-driven emissives. The 0.9.4 neutral baseline and its
|
||||
acceptance criteria are in [`npc-visual-review.md`](npc-visual-review.md);
|
||||
the committed 8 × 6 contact sheet is
|
||||
[`blender_previews/sheet_npc_baseline.jpg`](blender_previews/sheet_npc_baseline.jpg).
|
||||
|
||||
Generator: [`tools/blender_assets.py`](../tools/blender_assets.py). Manifest (the
|
||||
source of truth for integration):
|
||||
@@ -197,3 +200,7 @@ carry baked AO and the shared neutral material maps described above.
|
||||
the legs through the hem.
|
||||
- Preview colours (`PREVIEW_TINTS`) only stand in for `outfit_for()`. The GLBs
|
||||
stay neutral.
|
||||
- The 0.9.4 baseline found three P1 portrait issues: the tourist's photo prop
|
||||
duplicates the backpack silhouette, the face is shallow/faceted at portrait
|
||||
range, and the backpack straps read as rigid bars. The full ranked list and
|
||||
accepted/deferred items are in [`npc-visual-review.md`](npc-visual-review.md).
|
||||
Reference in new issue
Block a user