Establish the 0.9.4 NPC visual baseline
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
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@@ -213,6 +213,20 @@ and firefighter helmet so the badge clears the jacket and the brim does not sit
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over the eyes; these are `NpcAvatar.GEAR_OFFSETS`, not changes to the gear
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contract.
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`capture_npc_baseline.gd` is the 0.9.4 neutral baseline: eight characters ×
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front/three-quarter/profile/back/full-body/crowd = 48 frames with a fixed
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camera, studio lighting and no venue/HUD/animation. The raw PNGs stay in
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`tmp/`; `tools/npc_baseline.py sheet` builds the committed contact sheet, and
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`tools/npc_baseline.py compare --before DIR --after DIR` builds the review
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comparison after a model change. See
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[`npc-visual-review.md`](npc-visual-review.md).
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```bash
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godot --path . --script res://src/test/capture_npc_baseline.gd -- \
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--out=res://tmp/npc-baseline
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python3 tools/npc_baseline.py sheet --dir tmp/npc-baseline
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```
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`capture_realism.gd` runs seven stages (day, portrait, evening, late, Joke Shop day, Joke Shop night, studio);
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`--stages=day,late` limits it while tuning; `--flashlight` turns on the guard lamp for
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night stages (used by the Desktop HQ A/B). The `portrait` shot freezes one NPC on open sidewalk
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