Organize tools and move Python tests into tools/tests
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import json
import unittest
import blender_assets as ba
import npc_pipeline
class CatalogueTests(unittest.TestCase):
def test_contract_matches_npc_pipeline(self):
self.assertEqual(ba.SLOTS, npc_pipeline.SLOTS)
self.assertEqual(sorted(ba.BONES), sorted(npc_pipeline.BONES))
# The base mesh keeps the frozen 6000/4000 contract; the eight library
# variants have their own 8000/8000 detail budget (documented in
# blender-assets.md and covered by smoke_npc_budget.gd).
self.assertLessEqual(ba.CHAR_MAX_TRIS, 8000)
self.assertLessEqual(ba.CHAR_MAX_VERTS, 8000)
def test_gear_uses_known_attach_points(self):
for name, attach in ba.GEAR.items():
self.assertIn(attach, ba.GEAR_ATTACH, name)
self.assertIn(attach, ba.ATTACH_BLENDER, name)
def test_character_gear_exists(self):
layers = set()
for name, spec in ba.CHARACTERS.items():
layers.add(spec["layer"])
for gear in spec.get("gear", []):
self.assertIn(gear, ba.GEAR, f"{name} -> {gear}")
# Every NpcAvatar.layer_for() value has a character.
for layer in ("none", "jacket", "coat", "vest", "dress"):
self.assertIn(layer, layers)
def test_emissive_props_use_emissive_palette_entries(self):
for name, spec in ba.PROPS.items():
for mat in spec.get("emissive", []):
self.assertGreater(ba.PALETTE[mat][3], 0.0, f"{name}:{mat}")
@unittest.skipUnless(ba.MANIFEST.is_file(), "Blender assets not built")
class BuiltAssetTests(unittest.TestCase):
def test_every_asset_audits_clean(self):
bad = {}
for category, name in ba.catalogue():
result = ba.audit_asset(category, name)
if not result["ok"]:
bad[name] = result["issues"]
self.assertEqual(bad, {})
def test_fit_report_measures_gear_against_body(self):
report = {entry["character"]: entry for entry in ba.fit_report()}
self.assertIn("npc_coat", report)
coat = report["npc_coat"]
self.assertAlmostEqual(coat["reference"]["head_width"], 0.315, places=2)
self.assertAlmostEqual(coat["reference"]["clothing_radius"], 0.225, places=3)
sunglasses = next(row for row in coat["gear"] if row["name"] == "sunglasses")
self.assertEqual(sunglasses["attach"], "head")
self.assertLessEqual(sunglasses["width"],
0.70 * coat["reference"]["head_width"])
bag = next(row for row in coat["gear"] if row["name"] == "shoulder_bag")
self.assertEqual(bag["attach"], "back")
self.assertGreaterEqual(bag["x_extent"], 0.2)
self.assertGreater(bag["x_clearance"], 0)
self.assertGreater(bag["inner_x"], coat["reference"]["clothing_radius"])
for character in report.values():
for row in character["gear"]:
self.assertEqual(len(row["min"]), 3)
self.assertEqual(len(row["max"]), 3)
self.assertIn("npc_dress", report)
dress = report["npc_dress"]
self.assertAlmostEqual(dress["reference"]["clothing_radius"], 0.26, places=3)
dress_bag = next(row for row in dress["gear"] if row["name"] == "shoulder_bag")
self.assertGreater(dress_bag["x_clearance"], 0)
def test_manifest_covers_catalogue(self):
manifest = json.loads(ba.MANIFEST.read_text(encoding="utf-8"))
self.assertEqual(set(manifest["assets"]), {n for _, n in ba.catalogue()})
def test_manifest_paths_stay_in_the_library(self):
manifest = json.loads(ba.MANIFEST.read_text(encoding="utf-8"))
for name, entry in manifest["assets"].items():
self.assertTrue(entry["path"].startswith("assets/models/blender/"), name)
if entry["category"] == "npc_gear":
self.assertIn(entry["attach"], ba.GEAR_ATTACH, name)
def test_baked_ao_maps_exist_for_every_asset(self):
from PIL import Image
for name, entry in json.loads(
ba.MANIFEST.read_text(encoding="utf-8"))["assets"].items():
path = ba.OUT_DIR / entry["category"] / f"{name}_ao.png"
self.assertTrue(path.is_file(), path)
with Image.open(path) as image:
self.assertEqual(image.size, (256, 256), path)
def test_sources_are_hidden_from_godot(self):
self.assertTrue((ba.SRC_DIR / ".gdignore").is_file())
@unittest.skipUnless(ba.MANIFEST.is_file(), "Blender assets not built")
class TexelDensityTests(unittest.TestCase):
def test_character_slots_report_density_and_area(self):
report = ba.texel_density("npc_casual")
self.assertEqual(report["resolution"], 256)
self.assertEqual(set(report["slots"]), set(ba.SLOTS) | {"eye_white", "rubber"})
for slot in ba.SLOTS:
row = report["slots"][slot]
self.assertGreater(row["triangles"], 0, slot)
self.assertGreater(row["world_area_m2"], 0.0, slot)
self.assertGreater(row["td_px_per_m"], 30.0, slot)
self.assertGreater(report["total_world_area_m2"], 1.0)
self.assertLess(report["total_world_area_m2"], 6.0)
def test_fabric_slots_apply_the_runtime_uv_repeat(self):
report = ba.texel_density("npc_casual")
for slot, factor in ba.TEXEL_RUNTIME_UV_SCALE.items():
row = report["slots"][slot]
self.assertAlmostEqual(row["td_runtime_px_per_m"],
row["td_px_per_m"] * factor, places=0)
skin = report["slots"]["skin"]
self.assertEqual(skin["td_px_per_m"], skin["td_runtime_px_per_m"])
def test_every_character_reports_a_plausible_density_for_every_slot(self):
# Gate for the 3D review: a new or rebuilt character must keep all five
# tint slots measurable and inside the documented stylized band.
for name in ba.CHARACTERS:
report = ba.texel_density(name)
self.assertIsNotNone(report, name)
for slot in ba.SLOTS:
self.assertIn(slot, report["slots"], f"{name}:{slot}")
td = report["slots"][slot]["td_px_per_m"]
self.assertGreaterEqual(td, 40.0, f"{name}/{slot} below 40 px/m")
self.assertLessEqual(td, 400.0, f"{name}/{slot} above 400 px/m")
for slot in ba.TEXEL_RUNTIME_UV_SCALE:
if slot in report["slots"]:
self.assertGreaterEqual(report["slots"][slot]["td_runtime_px_per_m"],
250.0, f"{name}/{slot} fabric below 250 px/m")
def test_base_fallback_is_measurable_from_its_own_path(self):
from pathlib import Path
path = ba.ROOT / "assets" / "models" / "generated" / "npc_base.glb"
report = ba.texel_density("npc_base", path)
self.assertIsNotNone(report)
self.assertGreater(report["min_td"], 30.0)
class InspectionTests(unittest.TestCase):
"""`inspect` reports on imported GLBs; the contract logic is pure and tested
here with synthetic measurements so Blender is not a test dependency."""
def stats(self, category="npc", **overrides):
base = {
"file": "/tmp/synthetic.glb",
"category": category,
"objects": 1,
"mesh_nodes": ["npc_base"] if category == "npc" else ["prop"],
"armatures": ["Armature"] if category == "npc" else [],
"helpers": [],
"bones": list(ba.BONES) + ["Hips", "Spine", "Neck"],
"bone_heads": {},
"materials": list(ba.SLOTS),
"images": 5,
"uv_layers": ["UVMap"],
"meshes_without_uv": 0,
"meshes_without_material": 0,
"unskinned": [],
"skinned": category == "npc",
"animations": 0,
"triangles": 4500,
"vertices": 4200,
"split_vertices": 4400,
"local_bounds": {"min": [-0.3, 0.0, -0.2], "max": [0.3, 1.82, 0.2]},
"world_bounds": {"min": [-0.3, 0.0, -0.2], "max": [0.3, 1.82, 0.2]},
"transform_delta": 0.0,
"transforms_applied": True,
}
base.update(overrides)
return base
def test_clean_character_passes(self):
result = ba.analyse_inspection(self.stats())
self.assertTrue(result["ok"], result["issues"])
self.assertEqual(result["bones_missing"], [])
self.assertEqual(result["budget"]["max_triangles"], ba.CHAR_MAX_TRIS)
def test_character_contract_failures_are_listed(self):
stats = self.stats(mesh_nodes=["Armature"], skinned=False, unskinned=["Armature"],
materials=["cloth"], bones=["Head"], meshes_without_uv=1,
triangles=9000, split_vertices=9000,
world_bounds={"min": [-0.3, -0.4, -0.2], "max": [0.3, 1.2, 0.2]})
issues = "\n".join(ba.analyse_inspection(stats)["issues"])
self.assertIn("no mesh node named npc_base", issues)
self.assertIn("missing bone HipL", issues)
self.assertIn("missing material slot skin", issues)
self.assertIn("mesh not skinned", issues)
self.assertIn("mesh(es) without UVs", issues)
self.assertIn(f"triangles 9000 > {ba.CHAR_MAX_TRIS}", issues)
self.assertIn(f"glTF vertices 9000 > {ba.CHAR_MAX_VERTS}", issues)
self.assertIn("feet not on the ground", issues)
self.assertIn("unexpected height", issues)
def test_budget_gates_follow_the_category(self):
gear = ba.analyse_inspection(self.stats("npc_gear", mesh_nodes=["cap"],
triangles=ba.GEAR_MAX_TRIS + 1))
self.assertIn(f"triangles {ba.GEAR_MAX_TRIS + 1} > {ba.GEAR_MAX_TRIS}",
"\n".join(gear["issues"]))
prop = ba.analyse_inspection(self.stats("props", mesh_nodes=["bollard"],
triangles=ba.PROP_MAX_TRIS + 1))
self.assertIn(f"triangles {ba.PROP_MAX_TRIS + 1} > {ba.PROP_MAX_TRIS}",
"\n".join(prop["issues"]))
external = ba.analyse_inspection(self.stats("external", mesh_nodes=["body"],
materials=[], skinned=False,
triangles=999_999,
world_bounds={"min": [-3.0, -1.0, -3.0],
"max": [3.0, 9.0, 3.0]}))
self.assertTrue(external["ok"], external["issues"])
self.assertIsNone(external["budget"]["max_triangles"])
self.assertTrue(any("no project budget" in w for w in external["warnings"]))
def test_unapplied_transforms_are_reported_not_failed(self):
result = ba.analyse_inspection(self.stats(transform_delta=1.9))
self.assertTrue(result["ok"])
self.assertTrue(any("node transforms changed the pose" in w
for w in result["warnings"]))
def test_missing_mesh_or_bounds_is_a_failure(self):
result = ba.analyse_inspection(self.stats(mesh_nodes=[], objects=0, triangles=0,
world_bounds={"min": None, "max": None}))
self.assertFalse(result["ok"])
self.assertIn("no mesh objects", result["issues"])
self.assertIn("no triangles", result["issues"])
self.assertIn("empty world bounds", result["issues"])
def test_category_inference_from_path(self):
self.assertEqual(ba.category_for_path("assets/models/blender/npc/npc_casual.glb"), "npc")
self.assertEqual(ba.category_for_path("assets/models/blender/npc_gear/cap.glb"),
"npc_gear")
self.assertEqual(ba.category_for_path("assets/models/blender/props/bollard.glb"),
"props")
self.assertEqual(ba.category_for_path("assets/models/generated/bollard.glb"), "props")
self.assertEqual(ba.category_for_path("tmp/quaternius/Worker.glb"), "external")
def test_inspect_requires_blender(self):
# The stdlib test run has no bpy; inspect must fail cleanly, not crash.
if ba.bpy is not None: # pragma: no cover - only inside Blender
self.skipTest("running inside Blender")
result = ba.inspect_glb("does-not-exist.glb")
self.assertFalse(result["ok"])
self.assertIn("inside Blender", result["error"])
if __name__ == "__main__":
unittest.main()