Accept ADR-0018 option 2: adopt the Quaternius 62-joint rig at runtime
This commit is contained in:
1 parent
f5fa321a8f
commit
e2f52fbfd1
4 files changed
+31
-29
No files matched your search
@@ -82,6 +82,13 @@ canonical implemented-features list in `docs/development-status.md`.
|
||||
reduction. The canonical base is only 3,199 verts / 6,206 tris, far under the 24,000 cap, so
|
||||
there is no budget reason to decimate before the silhouette gate. Do not reuse the old
|
||||
7,000-triangle or MPFB decimation targets.
|
||||
- **Quaternius runtime rig (2026-11-05, owner, ADR-0018 option 2):** the Stage 1 proportion warp
|
||||
failed the silhouette gate (arm ×1.63 / leg ×0.74 / torso ×1.61; vision judge: paddle hands,
|
||||
lost forearms, stretched shins). The owner chose to **adopt the Quaternius 62-joint rig at
|
||||
runtime** instead of warping: `NpcAvatar` maps the Quaternius joint names, gear attach points
|
||||
are re-derived from the Quaternius skeleton (hip ≈0.87, shoulder ≈0.148/1.39, wrist ≈0.99,
|
||||
knee ≈0.52), the mesh keeps source LOD (arm-down rest pose baked), and Idle/Walk play directly
|
||||
on the 62-joint rig (no retarget).
|
||||
- **Engine baseline:** Godot 4.7.2 stable (official editor `~/.local/bin/godot`). The system's
|
||||
`godot-runner` cannot load arbitrary project paths (compiled without path overrides); use the
|
||||
official editor binary.
|
||||
|
||||
Reference in new issue
Block a user