Round the NPC shoes and responder boots
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@@ -117,17 +117,17 @@ From `python3 tools/blender_assets.py fit` and the manifest:
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| Character | Tris | Verts | Head width | Clothing radius | Notable gear clearances |
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| --- | ---: | ---: | ---: | ---: | --- |
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| `npc_casual` | 4,226 | 4,119 | 0.315 m | 0.191 m (hip) | backpack x −0.041, radial −0.162 |
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| `npc_jacket` | 4,616 | 4,447 | 0.315 m | 0.191 m (hip) | lanyard x −0.116, radial +0.023 (runtime +4 cm forward) |
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| `npc_coat` | 5,218 | 4,975 | 0.315 m | 0.225 m (skirt) | sunglasses width ratio 0.641; bag x +0.037, radial −0.130 |
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| `npc_vest` | 4,724 | 4,713 | 0.315 m | 0.191 m (hip) | cap width ratio 1.067 |
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| `npc_dress` | 4,644 | 4,439 | 0.315 m | 0.260 m (skirt) | bag x +0.002, radial −0.095 |
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| `npc_hoodie` | 5,048 | 4,712 | 0.315 m | 0.190 m (hip) | — |
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| `npc_firefighter` | 5,088 | 5,240 | 0.315 m | 0.255 m (skirt) | helmet width ratio 1.651; SCBA x −0.105, radial −0.076 |
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| `npc_guard` | 4,790 | 4,865 | 0.315 m | 0.194 m (hip) | cap width ratio 1.067 |
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| `npc_casual` | 4,482 | 4,260 | 0.315 m | 0.191 m (hip) | backpack x −0.041, radial −0.162 |
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| `npc_jacket` | 4,872 | 4,661 | 0.315 m | 0.191 m (hip) | lanyard x −0.116, radial +0.023 (runtime +4 cm forward) |
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| `npc_coat` | 5,474 | 5,264 | 0.315 m | 0.225 m (skirt) | sunglasses width ratio 0.641; bag x +0.037, radial −0.130 |
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| `npc_vest` | 4,980 | 4,879 | 0.315 m | 0.191 m (hip) | cap width ratio 1.067 |
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| `npc_dress` | 4,900 | 4,719 | 0.315 m | 0.260 m (skirt) | bag x +0.002, radial −0.095 |
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| `npc_hoodie` | 5,304 | 4,950 | 0.315 m | 0.190 m (hip) | — |
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| `npc_firefighter` | 5,344 | 5,494 | 0.315 m | 0.255 m (skirt) | helmet width ratio 1.651; SCBA x −0.105, radial −0.076 |
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| `npc_guard` | 5,046 | 5,096 | 0.315 m | 0.194 m (hip) | cap width ratio 1.067 |
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`npc_coat` is widest at 5,218 triangles (2,782 below the 8,000 cap);
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`npc_firefighter` is closest on vertices at 5,240 (2,760 below the 8,000 cap).
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`npc_coat` is widest at 5,474 triangles (2,526 below the 8,000 cap);
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`npc_firefighter` is closest on vertices at 5,494 (2,506 below the 8,000 cap).
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The refit backpack measures 380 triangles / 406 vertices.
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## Baseline findings, ranked
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@@ -169,9 +169,10 @@ The refit backpack measures 380 triangles / 406 vertices.
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fabric pattern repeats strongly on the casual, coat and dress variants, and
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collar/cuff/waist edges are abrupt. This is more visible than the shoe/hem
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details in the current portraits.
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6. **Shoes are simple blocks.** They are grounded, but the toe/heel silhouette
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is minimal; the responder and firefighter footwear should remain distinct
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after any refinement.
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6. **Shoes: fixed 2026-11-02.** Casual shoes gained rounded toe and heel caps;
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responder/firefighter boots gained matching toe/heel volumes while keeping the
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taller black rubber boot language. Both stay above the sole contact plane, and
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the full-body comparison is `sheet_npc_baseline_compare-shoes.jpg`.
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7. **Headgear scale and clearance. Checked 2026-11-02.** The cap and helmet
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width ratios are 1.067 and 1.651; those are expected for headgear. Final-context
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portraits confirm the cap, firefighter helmet, hood and sunglasses clear the
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@@ -225,6 +226,6 @@ rather than replacing it.
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grips; the forward offset is already in place.
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2. Add the remaining body-shape variation between variants and re-measure the
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LOD/impostor silhouettes.
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3. Audit hems and footwear in walk/sit/block poses.
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3. Audit hems in walk/sit/block poses; footwear silhouette is now in the baseline.
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4. Re-run the 48-frame baseline, the 96-frame final-context review, the 24-NPC
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budget and `blender_assets.py audit/fit`; publish the next comparison sheet.
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