Bump source to 0.9.2 and renumber the 0.x roadmap
Full build / Import + headless tests (push) Successful in 36s
Full build / Full desktop build + optional release (push) Skipped

- Set project.godot to 0.9.2 and add the matching changelog entry.
- Renumber the postponed work to 0.9.3 UI, 0.9.4 NPC, 0.9.5 textures and 0.9.6 integration, with 0.10.0 as the next minor release candidate.
- Remove the 1.0.0 milestone and post-1.0 planning; plan only 0.x patch/minor increments.
- Synchronize README, PLAN, architecture, status, memory and UI-copy version references.
This commit is contained in:
Gig Line Dev committed 2026-11-02 14:39:50 +01:00
1 parent f71a36faa1
commit daf0926d91
11 files changed
+69 -72

No files matched your search

+12 -8
View File
@@ -38,8 +38,11 @@ precision walk, the Joke Shop's Sunset Strip frontage, the TV Studio arrival, an
> Downloads are public (no sign-in required) since the host's instance-wide
> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
>
> **Latest: v0.9.1** — unified Godot 4.7.2 CI/release environment, plus
> **Latest published: v0.9.1** — unified Godot 4.7.2 CI/release environment, plus
> v0.9.0's production-quality and v0.8 tutorial/campaign/resume work.
>
> **Current source: v0.9.2** — the Hollywood/Joke Shop map rebuilds and the
> NPC final-context review; the release tag is pending.
> Releases are built automatically when a `vX.Y.Z` tag is pushed
> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
@@ -118,16 +121,17 @@ Full setup, every run/test/smoke command, and the controls table are in
- [`docs/smoke-checklist.md`](docs/smoke-checklist.md) — Manual smoke-test checklist.
- [`docs/blender-assets.md`](docs/blender-assets.md) — Blender asset library: characters, gear, props, attach points.
- [`docs/adr/`](docs/adr/) — Architecture Decision Records.
- [`TODO.md`](TODO.md) — Active tasks plus the v1.0.0 gap analysis and milestone roadmap.
- [`TODO.md`](TODO.md) — Active tasks plus the 0.x gap analysis and milestone roadmap.
## Development Status
v0.9.1 unifies the project, local tooling and CI/release environment on Godot
4.7.2. It builds on v0.9.0's production-quality and audio/accessibility pass,
v0.8's tutorial/campaign/resume work and the v0.7.x venue/gear/judge work. See
[`docs/development-status.md`](docs/development-status.md) for the implemented
list and [`TODO.md`](TODO.md) for the v1.0.0 roadmap. Manual verification uses
the [`docs/smoke-checklist.md`](docs/smoke-checklist.md).
v0.9.2 is the current source version: the Hollywood and Joke Shop map
rebuilds, the NPC final-context review and the HUD/wand string fixes. It builds
on v0.9.1's Godot 4.7.2 baseline, v0.9.0's production-quality and
audio/accessibility pass, v0.8's tutorial/campaign/resume work and the v0.7.x
venue/gear/judge work. See [`docs/development-status.md`](docs/development-status.md)
for the implemented list and [`TODO.md`](TODO.md) for the 0.x roadmap. Manual
verification uses the [`docs/smoke-checklist.md`](docs/smoke-checklist.md).
## Development Workflow