Add a gear-vs-body fit report to the Blender asset tool
`blender_assets.py fit` measures each character head width (skin vertices weighted to Head in y 1.55-1.81) and clothing radius (cloth skirt in y 0.30-0.52, pants hip fallback), then prints every attached head/back/chest gear bounding box with head-band status and x/radial skirt clearance. The report confirms the glasses width and shoulder-bag coat clip, giving the next fit fixes numbers. Python tooling 87/87; asset audit clean.
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@@ -41,6 +41,7 @@ flatpak run org.blender.Blender --background \
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--python "$PWD/tools/blender_assets.py" -- render
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python3 tools/blender_assets.py sheet # -> docs/blender_previews/sheet_<category>.jpg
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python3 tools/blender_assets.py audit # stdlib only; exit 1 on any issue
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python3 tools/blender_assets.py fit # head/clothing fit, per character
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python3 tools/blender_assets.py list
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godot --headless --path . --import # after any rebuild
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```
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