Add a gear-vs-body fit report to the Blender asset tool
`blender_assets.py fit` measures each character head width (skin vertices weighted to Head in y 1.55-1.81) and clothing radius (cloth skirt in y 0.30-0.52, pants hip fallback), then prints every attached head/back/chest gear bounding box with head-band status and x/radial skirt clearance. The report confirms the glasses width and shoulder-bag coat clip, giving the next fit fixes numbers. Python tooling 87/87; asset audit clean.
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@@ -13,6 +13,10 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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(46 `.blend` files removed from the index on 2026-11-01); the `.gdignore` marker stays tracked.
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- `screen_designs.py judge` default `google/gemini-2.5-flash-lite` worked on 2026-11-01
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(7 match / 4 review / 0 diff); `--model` remains available.
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- Gear fit is measured with `python3 tools/blender_assets.py fit` (stdlib, reads the GLBs):
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head width uses skin vertices weighted to Head in y 1.55–1.81; clothing radius is the cloth
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skirt in y 0.30–0.52 with a pants hip fallback. The command reports per-character gear boxes,
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head-band status and x/radial skirt clearance; `test_blender_assets` covers its shape.
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- Post-realism work is split by theme, not by date: the finished lighting/flashlight/NPC items
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are archived in `DONE.md`, and `TODO.md` carries three planned workstreams (NPC gear fit,
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venue geometry + committed gallery, Forward+ desktop preset). New visual work should be added
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