Adopt the realism pass and refresh screenshots/docs
- add the v2 runtime picks: per-phase skyline panoramas, brick, sidewalk pavers, dry/wet asphalt, awning canvas, and their normal maps - add the realism tooling and evidence: tools/scene_concepts.py, capture_realism.gd, concept frames, reports/sheets, and tests - retune phase lighting/fog/exposure, add sun yaw, brighten the night glow, add the flashlight beam mesh, and rebuild the planter/tree assets - regenerate all eleven staged screenshots from the current build; compare is 11 good / 0 bad - finish the visual-alignment closeout in DONE/TODO, update architecture, blender-assets, PLAN, and ignore rules (editable Blender sources untracked) - keep the judge retry and document the verified default judge model Verification: headless 227/227; Python tooling 86/86; check_screenshots 11/11.
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@@ -66,3 +66,10 @@ assets/models/blender/**/*.png
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assets/models/blender_src/*.blend1
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# Editable Blender sources are developer-only; keep the .gdignore marker tracked.
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assets/models/blender_src/*.blend
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# Realism pass (tools/scene_concepts.py): the candidate pool and per-run captures
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# stay local; the validated picks are tracked under game_ready/v2/picks/ (ADR-0014),
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# and each run commits its report.{json,md} + sheet.jpg. Concept references are
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# committed in docs/screens/concepts/.
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assets/textures/ai/game_ready/v2/*
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!assets/textures/ai/game_ready/v2/picks/
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docs/screens/realism/**/*.png
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