Refine NPC fabric UVs and remove baked AO blotches
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@@ -106,7 +106,9 @@ python3 tools/npc_pipeline.py palette
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`prepare` resizes the AI fabric tiles (kept locally in `assets/textures/npc/ai/`,
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which is gitignored) onto the 256² `cloth`/`pants` albedos; `build` bakes them into
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the `.glb` and regenerates the procedural normal + packed ORM maps at the same
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256² size. `palette` writes
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256² size. Runtime fabric materials repeat the weave 4× (`NPC_FABRIC_UV_SCALE`)
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and skip the per-character baked AO, which otherwise magnified into large
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blotches; skin, hair and fixed gear keep AO. `palette` writes
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`assets/textures/npc/palette.json` using `model_pipeline.dominant_colors`.
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## Blender asset library (loaded by the game)
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