Record the three failed Swat yaw attempts and keep the guard on the worker base
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zwitschi committed 2026-11-06 19:50:31 +01:00
1 parent b18236f9b4
commit d3a87acf2d
4 files changed
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@@ -363,12 +363,19 @@ def make_base(family_dir: Path, out: Path, yaw: float = 0.0):
# mesh as well double-applies the skin, and baking the rotation into an already
# bound mesh collapses the character.
if abs(yaw) > 0.01:
# World-space rotation: the FBX armature carries its own -90 X, so
# `rotate_axis("Z")` would turn about that local axis and lay the character
# flat instead of facing the other way.
# Rotate in *data* space, after the object transforms are baked: turning the
# exported armature node rotates with the skin and renders headless, and
# rotating the object pair on top of a bound skin collapses it. Rotating the
# vertices and the rest bones by the same matrix keeps the bind intact.
from mathutils import Matrix # type: ignore
keep.matrix_world = (Matrix.Rotation(math.radians(yaw), 4, "Z")
@ keep.matrix_world)
rotation = Matrix.Rotation(math.radians(yaw), 4, "Z")
body.data.transform(rotation)
bpy.context.view_layer.objects.active = keep
bpy.ops.object.mode_set(mode="EDIT")
for bone in keep.data.edit_bones:
bone.head = rotation @ bone.head
bone.tail = rotation @ bone.tail
bpy.ops.object.mode_set(mode="OBJECT")
bpy.context.view_layer.update()
out.parent.mkdir(parents=True, exist_ok=True)