Record the three failed Swat yaw attempts and keep the guard on the worker base
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@@ -781,10 +781,13 @@ regressing gear fit, budget or readability.
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Farmer, King, Punk, Suit) with a slot map each: the roster now runs **eleven distinct outfits
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across twelve roles**. `patch_slots` buries a hidden triangle for slots a family cannot paint
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(Farmer has no hair shell), so the five-slot contract holds on helmeted and hatted heads.
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- [ ] **Swat base faces backwards.** It is authored facing Godot -Z. Yawing the exported base
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rotates the skin with the armature node and renders the character headless; yawing the mesh
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too collapses it. The fix is to yaw the four FBX parts before the join. `npc_guard` stays on
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the worker base until then.
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- [ ] **Swat base faces backwards, and three yaw attempts failed.** It is authored facing Godot
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−Z. Tried and rejected: (a) rotating the exported armature node — the skin turns with it and
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the character renders headless; (b) rotating armature + mesh objects — collapses into a
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spike; (c) rotating mesh *data* plus the rest bones after `transform_apply` — still headless.
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Next idea: yaw each of the four FBX parts in its own import (before any join), or re-author
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the base from the pack's `All together/Humans_Master` scene where facing is known.
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`npc_guard` stays on the worker base; `Swat.glb` is intaken but unused.
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- [ ] `SpaceSuit` is not intaken: it has no skin, eye or hair geometry at all and no role fits an
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astronaut on Hollywood Boulevard. `Weapons` (pistol, sword) is unused by design — the game
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has no weapon system.
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