Record the three failed Swat yaw attempts and keep the guard on the worker base
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@@ -132,7 +132,9 @@ canonical implemented-features list in `docs/development-status.md`.
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regression — three meshes for twelve roles — and the modular part library is the `0.9.10` fix.
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- **Roster is eleven outfits over twelve roles (2026-11-06):** hoodie, Casual, Worker, Suit,
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Adventurer, Beach, Casual_2, Farmer, King, Punk (Swat is intaken but unused — it faces Godot −Z and
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every yaw attempt broke the skin). Per-family slot maps live in `QUATERNIUS_SOURCES`; a family
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every yaw attempt broke the skin: node rotation turns the skin with it, object rotation collapses
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it, and data-space rotation after `transform_apply` still loses the head). Per-family slot maps
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live in `QUATERNIUS_SOURCES`; a family
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that cannot paint a slot (Farmer has no hair) gets `patch_slots`, which buries a 4 cm triangle so
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the material survives the export and the contract holds.
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- **FBX modular parts need five fixes before they are a base (2026-11-06):** (1) every FBX file
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