Bump to 0.9.8 and stage the weights-fix changelog entry
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@@ -4,6 +4,16 @@ All notable user-facing changes to Gig Line. The format follows
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[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
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[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
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Semantic Versioning.
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Semantic Versioning.
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## [0.9.8] — Unreleased
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### Fixed
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- Characters no longer detach at the wrist: the wrist and hand now track the same
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bone, the hand was raised to meet the forearm, and the sleeve cuff follows the
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hand instead of the elbow.
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- Seated and walking poses no longer collapse the hip/thigh or pinch the knee:
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the thigh and shin are rigid to their bones with a short blend at the knee.
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## [0.9.7] — 2026-11-04
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## [0.9.7] — 2026-11-04
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### Added
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### Added
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@@ -201,12 +201,11 @@ licence-free zone only.
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the open palm + forward offset; a finger-curl rig stays out of scope** — there are no finger
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the open palm + forward offset; a finger-curl rig stays out of scope** — there are no finger
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bones in the 13-bone contract, so a curl rig is a contract decision, not a modelling tidy-up.
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bones in the 13-bone contract, so a curl rig is a contract decision, not a modelling tidy-up.
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Recorded as ranked gap #6 (accept; revisit only if face work opens the budget).
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Recorded as ranked gap #6 (accept; revisit only if face work opens the budget).
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- [x] Weights/pose evidence captured and vision-reviewed (12 variants × idle/walk/sit). Findings:
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- [x] Weights/pose evidence captured and vision-reviewed, and the P1s fixed: wrist/hand
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(1) **wrist/hand detachment** — systemic: the hand is rigidly weighted to the `Hand` bone so
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detachment (wrist + hand now 100% `Hand`, hand raised, sleeve cuff follows the hand),
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it separates from the forearm at the wrist in every pose; (2) **hip/thigh collapse + pelvic
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hip/thigh collapse + knee pinch (thigh/shin rigid with a short knee blend). Vision-verified:
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banding** and a **knee pinch** in deep flexion (seated); (3) the guard's hip pouch clips the
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hip fix clean, knee crease minor residual. The guard hip-pouch clip and the residual knee
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compressed thigh when seated. Shoulders/neck hold their shape; no hem clipping. These are the
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crease remain as 0.10.0 refinements.
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P1 weights fixes for the 0.10.0 character pass.
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- [x] UV/texel density: measured (64–122 px/m authored, 287–440 px/m effective fabric on the 4×
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- [x] UV/texel density: measured (64–122 px/m authored, 287–440 px/m effective fabric on the 4×
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repeat; table in `docs/3d-model-review.md`). Decision: **accept as-is** — the maps are
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repeat; table in `docs/3d-model-review.md`). Decision: **accept as-is** — the maps are
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neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and
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neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and
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@@ -93,18 +93,18 @@ yet reviewed; this document is the place to fill it.
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| Character | Silhouette | Face @1.85 m | Hands/grip | Weights/pose | Cloth/hair | LOD | Verdict |
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| Character | Silhouette | Face @1.85 m | Hands/grip | Weights/pose | Cloth/hair | LOD | Verdict |
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| --- | --- | --- | --- | --- | --- | --- | --- |
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| --- | --- | --- | --- | --- | --- | --- | --- |
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| *(pose captured 2026-11-04: see "Pose evidence" below)* | | | | | | | |
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| *(pose captured 2026-11-04: see "Pose evidence" below)* | | | | | | | |
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| `npc_casual` | accept (0.9.4) | accept (face prototype) | accept (open palm) | P1 wrist/hand + hip/knee flexion | accept | accept (two-quad impostor) | pending owner |
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| `npc_casual` | accept (0.9.4) | accept (face prototype) | accept (open palm) | fixed (wrist/hand + hip/knee) | accept | accept (two-quad impostor) | pending owner |
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| `npc_jacket` | accept | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept | accept | pending owner |
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| `npc_jacket` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
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| `npc_coat` | accept | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept (hem 0.76 stride) | accept | pending owner |
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| `npc_coat` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept (hem 0.76 stride) | accept | pending owner |
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| `npc_vest` | accept | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept | accept | pending owner |
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| `npc_vest` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
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| `npc_dress` | accept; performer props dominate | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept | accept | pending owner |
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| `npc_dress` | accept; performer props dominate | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
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| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | P1 wrist/hand + hip/knee flexion | accept | accept | pending owner |
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| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
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| `npc_firefighter` | accept | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept | accept | pending owner |
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| `npc_firefighter` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
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| `npc_guard` | accept | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept | accept | pending owner |
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| `npc_guard` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
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| `npc_crowd_a` | accept | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept | accept | crowd prototype |
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| `npc_crowd_a` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | crowd prototype |
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| `npc_crowd_b` | accept | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept (beard) | accept | crowd prototype |
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| `npc_crowd_b` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept (beard) | accept | crowd prototype |
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| `npc_crowd_c` | accept | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept (coat hem) | accept | crowd prototype |
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| `npc_crowd_c` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept (coat hem) | accept | crowd prototype |
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| `npc_crowd_d` | accept | accept (face prototype) | accept | P1 wrist/hand + hip/knee flexion | accept | accept | crowd prototype |
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| `npc_crowd_d` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | crowd prototype |
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### Gear (18)
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### Gear (18)
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+1
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config/name="Gig Line"
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config/name="Gig Line"
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config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
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config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
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config/version="0.9.7"
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config/version="0.9.8"
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run/main_scene="res://scenes/main.tscn"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.7", "GL Compatibility")
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config/features=PackedStringArray("4.7", "GL Compatibility")
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