Close and archive the 0.9.9 milestone, record that the upstream clips stay unused, and harden the fallback test
This commit is contained in:
1 parent
fcbeee0db2
commit
c70a523f0f
6 files changed
+126
-108
No files matched your search
@@ -36,8 +36,10 @@ option 2). The mesh is not proportion-warped: it keeps its source LOD (3,199 wel
|
||||
- `NpcAvatar` maps the Quaternius joint names instead of the 13-core names.
|
||||
- Gear attach points are re-derived from the Quaternius skeleton (hip ≈0.87, shoulder ≈0.148/1.39,
|
||||
wrist ≈0.99, knee ≈0.52).
|
||||
- The Quaternius Idle and Walk clips are used directly — they are authored for the 62-joint rig,
|
||||
so no retargeting pass is needed. Combat/gun/sword clips stay unused.
|
||||
- The 24 upstream clips ship as authoring reference only and are **not played at runtime**.
|
||||
`NpcAvatar._animate()` drives the proxy pivots and `_sync_skeleton()` writes the bone poses, which
|
||||
is what the FSM already needed for sitting, raising a hand and turning the head. Playing the clips
|
||||
would replace that state machine rather than supplement it; revisiting this needs its own ADR.
|
||||
|
||||
Option 1 (keep the 13-core names with Quaternius rest positions) is rejected in favour of the
|
||||
full source rig.
|
||||
|
||||
Reference in new issue
Block a user