Record that the TV Studio venue shares the Hollywood block
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@@ -22,6 +22,15 @@ eye height, while side streets and interiors are simplified.
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- **Sidewalk:** the Hollywood Walk of Fame terrazzo strip with brass stars runs
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along the kerb; the kerb is painted red in the reference photographs.
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### Late Night TV Studio venue
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The game's third venue is **the same block**, not a separate real site. The building houses
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*Jimmy Kimmel Live!*, so the "Late Night TV Studio" scenario restages 6840 Hollywood Blvd as a
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studio arrival: the same stone facade and steps, plus a bulb-lit canopy, a glossy black car at the
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kerb, a barrier/stanchion line and an audience queue. `VENUE_SPECS["tv_studio"]` is a variant of the
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Hollywood spec (30.0 m facade instead of 29.6 m, arrival staging instead of the day-time banners),
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and it shares this block's reference board rather than owning one.
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## Game mapping
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| Real feature | In-game representation |
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@@ -37,6 +46,7 @@ eye height, while side streets and interiors are simplified.
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| Ovation Hollywood | `OvationHollywood` arcade with seven arched openings, sign and south sidewalk |
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| Walk of Fame | `WalkOfFame` dark terrazzo band with ten stars |
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| Four-lane boulevard | double-yellow centre, broken white lane lines, red kerb paint and crosswalk |
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| TV Studio arrival staging | `VENUE_SPECS["tv_studio"]`: same block, `bulb_canopy`, `sedan`, `handrail`, barrier placements |
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The generated AI references live in
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[`docs/screens/concepts/hollywood_boulevard/`](screens/concepts/hollywood_boulevard/README.md).
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