Record that the TV Studio venue shares the Hollywood block
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@@ -22,6 +22,15 @@ eye height, while side streets and interiors are simplified.
- **Sidewalk:** the Hollywood Walk of Fame terrazzo strip with brass stars runs
along the kerb; the kerb is painted red in the reference photographs.
### Late Night TV Studio venue
The game's third venue is **the same block**, not a separate real site. The building houses
*Jimmy Kimmel Live!*, so the "Late Night TV Studio" scenario restages 6840 Hollywood Blvd as a
studio arrival: the same stone facade and steps, plus a bulb-lit canopy, a glossy black car at the
kerb, a barrier/stanchion line and an audience queue. `VENUE_SPECS["tv_studio"]` is a variant of the
Hollywood spec (30.0 m facade instead of 29.6 m, arrival staging instead of the day-time banners),
and it shares this block's reference board rather than owning one.
## Game mapping
| Real feature | In-game representation |
@@ -37,6 +46,7 @@ eye height, while side streets and interiors are simplified.
| Ovation Hollywood | `OvationHollywood` arcade with seven arched openings, sign and south sidewalk |
| Walk of Fame | `WalkOfFame` dark terrazzo band with ten stars |
| Four-lane boulevard | double-yellow centre, broken white lane lines, red kerb paint and crosswalk |
| TV Studio arrival staging | `VENUE_SPECS["tv_studio"]`: same block, `bulb_canopy`, `sedan`, `handrail`, barrier placements |
The generated AI references live in
[`docs/screens/concepts/hollywood_boulevard/`](screens/concepts/hollywood_boulevard/README.md).