Add session shell and close world presentation follow-ups
Session shell - Startup venue menu (src/game/ui/start_menu.gd): keyboard + mouse, replaces the live-shift boot and V as the player-facing venue path (V stays a debug bind). - Pause overlay on Esc (src/game/ui/pause_overlay.gd): resume, restart shift, settings, quit to menu. - Settings panel (src/game/ui/settings_panel.gd): mouse look sensitivity and HUD font scale, persisted via Save into user://settings.json and loaded on boot. - Shift review "Run another shift" now returns to the venue menu. - New smoke: src/test/smoke_session_shell.gd (menu -> shift -> pause -> settings -> menu), passes headless and windowed. World and presentation - Skyline backdrop restored with a transparent asset and an alpha-scissor unshaded material; fixes the opaque black slab from the earlier attempt and the unimported texture path. - Steps and landing are a StaticBody3D with per-tread colliders, so the guard and NPCs walk up instead of clipping through. - Marquee Label3D scaled up (72 -> 160) so STEP LINE reads from the sidewalk. - Focus torus and name tag enlarged for 2-3 m readability. - Routine traffic despawns after an idle lifetime (NpcAvatar.ephemeral), so the 16-NPC cap no longer fills with standers; authored events stay for the shift. Docs and tests - PLAN.md test/CI section corrected to the custom headless runner and Gitea Actions. - README controls table, smoke checklist, test count, and status lists refreshed. - TODO/DONE/MEMORY updated; completed sections moved to DONE.md. - Headless suite 77 -> 88 passing (settings round-trip, step colliders, skyline alpha, session-shell UI behavior, traffic lifetime).
This commit is contained in:
1 parent
f11b441c07
commit
be429cab29
20 files changed
+989
-90
No files matched your search
@@ -0,0 +1,84 @@
|
||||
class_name PauseOverlay
|
||||
extends CanvasLayer
|
||||
## Shift pause overlay: resume, restart the shift, open settings, or quit to the
|
||||
## venue menu. Opened with Esc from the world (or a dedicated pause action) and
|
||||
## while the overlay is open the guard is frozen.
|
||||
|
||||
signal resume_requested()
|
||||
signal restart_requested()
|
||||
signal settings_requested()
|
||||
signal quit_to_menu_requested()
|
||||
|
||||
var _root: Control = null
|
||||
var _resume_button: Button = null
|
||||
|
||||
func _ready() -> void:
|
||||
layer = 18
|
||||
_build()
|
||||
hide()
|
||||
|
||||
func _build() -> void:
|
||||
_root = Control.new()
|
||||
_root.name = "PauseRoot"
|
||||
_root.set_anchors_preset(Control.PRESET_FULL_RECT)
|
||||
_root.mouse_filter = Control.MOUSE_FILTER_STOP
|
||||
add_child(_root)
|
||||
|
||||
var bg := ColorRect.new()
|
||||
bg.color = Color(0.02, 0.03, 0.05, 0.82)
|
||||
bg.set_anchors_preset(Control.PRESET_FULL_RECT)
|
||||
bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
_root.add_child(bg)
|
||||
|
||||
var center := CenterContainer.new()
|
||||
center.set_anchors_preset(Control.PRESET_FULL_RECT)
|
||||
_root.add_child(center)
|
||||
|
||||
var column := VBoxContainer.new()
|
||||
column.custom_minimum_size = Vector2(320, 0)
|
||||
column.add_theme_constant_override("separation", 10)
|
||||
center.add_child(column)
|
||||
|
||||
var title := Label.new()
|
||||
title.text = "Paused"
|
||||
title.add_theme_font_size_override("font_size", 36)
|
||||
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
column.add_child(title)
|
||||
|
||||
_resume_button = _add_button(column, "Resume", "ResumeButton", func(): resume_requested.emit())
|
||||
_add_button(column, "Restart shift", "RestartButton", func(): restart_requested.emit())
|
||||
_add_button(column, "Settings", "SettingsButton", func(): settings_requested.emit())
|
||||
_add_button(column, "Quit to menu", "MenuButton", func(): quit_to_menu_requested.emit())
|
||||
|
||||
var hint := Label.new()
|
||||
hint.text = "Esc resumes"
|
||||
hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
hint.add_theme_color_override("font_color", Color(0.55, 0.58, 0.65))
|
||||
column.add_child(hint)
|
||||
|
||||
func _add_button(parent: Control, text: String, node_name: String, cb: Callable) -> Button:
|
||||
var button := Button.new()
|
||||
button.name = node_name
|
||||
button.text = text
|
||||
button.custom_minimum_size = Vector2(320, 44)
|
||||
button.pressed.connect(cb)
|
||||
parent.add_child(button)
|
||||
return button
|
||||
|
||||
func open() -> void:
|
||||
visible = true
|
||||
_root.visible = true
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
if _resume_button:
|
||||
_resume_button.grab_focus()
|
||||
|
||||
func close() -> void:
|
||||
visible = false
|
||||
_root.visible = false
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if not visible:
|
||||
return
|
||||
if event is InputEventKey and event.pressed and not event.echo and event.keycode == KEY_ESCAPE:
|
||||
resume_requested.emit()
|
||||
get_viewport().set_input_as_handled()
|
||||
Reference in new issue
Block a user