Narrow the sunglasses and fix portrait-type parsing
Move the hinges to +/-0.075 (0.035 box), arms to +/-0.098, and lenses to a 0.024 m radius while keeping the lens plane in front of the eyes. Rebuild the GLB and AO; fit now measures 0.202 m total width (0.64x head). capture_realism now parses the documented --portrait-type option instead of ignoring it. Python tooling 87/87; headless 228/228.
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@@ -13,6 +13,9 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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(46 `.blend` files removed from the index on 2026-11-01); the `.gdignore` marker stays tracked.
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- `screen_designs.py judge` default `google/gemini-2.5-flash-lite` worked on 2026-11-01
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(7 match / 4 review / 0 diff); `--model` remains available.
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- `capture_realism.gd` parses `--portrait-type=N`; it was documented but ignored before the gear
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pass. Portrait captures need the requested NPC type to have spawned, otherwise the stage can
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finish with an empty frame; use the Blender `npc_coat` preview for a deterministic gear check.
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- Gear fit is measured with `python3 tools/blender_assets.py fit` (stdlib, reads the GLBs):
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head width uses skin vertices weighted to Head in y 1.55–1.81; clothing radius is the cloth
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skirt in y 0.30–0.52 with a pants hip fallback. The command reports per-character gear boxes,
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