Add Windows installer (NSIS) and Linux AppImage packaging; embed PCK in all exports
- export_presets: embed_pck=true for Linux/Windows/macOS -> single self-contained binaries (all game data in one file); build_releases.sh cleans stale .pck - App icon: assets/textures/icon.png (1024) + multi-size icon.ico generated by tools/generate_textures.py; copied into packaging/windows and packaging/linux - packaging/windows/step-line.nsi: NSIS installer (shortcuts, uninstaller, registry Add/Remove Programs) output step-line-setup-<ver>.exe - packaging/linux: step-line.desktop, AppRun, step-line.appdata.xml, build_appimage.sh (appimagetool, APPIMAGE_EXTRACT_AND_RUN) -> step-line-<ver>-x86_64.AppImage - CI build job now packages NSIS installer + AppImage alongside binaries; publish glob already uploads them - Local end-to-end verification: embedded exports rebuilt, AppImage built and run headless (0 script errors); suite 57/57 - README Downloads table lists installer/AppImage/portable rows; RELEASING documents packaging; TODO/DONE synced
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@@ -77,6 +77,19 @@ jobs:
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chmod +x tools/*.sh
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./tools/build_releases.sh
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- name: Package Windows installer (NSIS)
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run: |
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sudo apt-get update && sudo apt-get install -y nsis
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VERSION="$(sed -n 's/.*config\/version="\([^"]*\)".*/\1/p' project.godot)"
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makensis /DVERSION="$VERSION" \
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/DARTIFACT="build/step-line-windows-$VERSION.exe" \
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/DICON=packaging/windows/step-line.ico \
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packaging/windows/step-line.nsi
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- name: Package Linux AppImage
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run: |
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bash packaging/linux/build_appimage.sh
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- name: Upload installers (workflow_dispatch)
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if: github.event_name == 'workflow_dispatch'
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uses: actions/upload-artifact@v4
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