diff --git a/MEMORY.md b/MEMORY.md index 4a3901b..f1dc3f0 100644 --- a/MEMORY.md +++ b/MEMORY.md @@ -33,12 +33,14 @@ canonical implemented-features list in `docs/development-status.md`. points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries, paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the - accepted head and the 14-bone contract armature. Current output: **15,917 tris / 9,543 raw verts / - 1.811 m / 14 bones / 10 materials**; `inspect` clean and feet grounded. **Not accepted yet:** the - neckline reads as a short collar, the 2k-tri body budget leaves boxy/finned outer thighs, the - shoes are blocky, and torso/hip/arm seam gaps appear when the body target is raised. The prototype - uses flat slot colours because the one-shot MPFB UV unwrap does not match the per-slot NPC - atlases. Renders: `tmp/npc-parts/mpfb_proto/renders/`; body-only: `body_only.glb`. + accepted head and the 14-bone contract armature. Current output: **15,333 tris / 9,241 raw verts / + 13,314 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet grounded. + **Not accepted yet:** the decimated neck stub is boxy under the accepted head, the shoes are + block-shaped, the ankles taper to points above them, and the shirt hem forms a V at the crotch. + A torus collar, a cloth cylinder collar and a skin neck-blend sphere were all tried and removed: + they read as a brace, a shelf or a donut. The prototype uses flat slot colours because the + one-shot MPFB UV unwrap does not match the per-slot NPC atlases. Renders: + `tmp/npc-parts/mpfb_proto/renders55/`; body-only: `body_only.glb`. - **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`: `gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only, add no runtime dependency and are referenced from `tools/README.md`. The third-party diff --git a/TODO.md b/TODO.md index 93cf051..7e82112 100644 --- a/TODO.md +++ b/TODO.md @@ -203,18 +203,24 @@ owner reviews the silhouette and a production integration decision is recorded. apply the helper MASK, scale to 1.81 m, retarget the A-pose arms to the contract wrist (`x=±0.27`, `z=0.78`), cut the neck at 1.505, decimate, bisect the clothing boundaries, paint the five slots, add a short neck flare, project hands, rounded shoe shells, cuffs, the - accepted head and the 14-bone armature. Current output: **15,917 tris / 9,543 raw verts / - 1.811 m / 14 bones / 10 materials**; `inspect` clean, feet grounded. + accepted head and the 14-bone armature. Current output: **15,333 tris / 9,241 raw verts / + 13,314 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean, feet grounded. - [x] Replace the spiky decimated MPFB hands with the project palm/finger primitives, straighten the splayed MPFB feet so the shoes point forward, and use rounded shoe shells + cuffs instead of flat blocks. Use flat slot colours in the prototype because the one-shot MPFB UV unwrap does not match the per-slot NPC atlases. -- [ ] Owner reviews the MPFB body renders (`tmp/npc-parts/mpfb_proto/renders/`): neck reads as a - short collar, boxy/finned outer thighs at the 2k body budget, blocky shoe silhouette, and - seam gaps that grow when the body target is raised above ~2k tris. +- [ ] Owner reviews the current MPFB body renders (`tmp/npc-parts/mpfb_proto/renders55/`): + the head/hair read well, but the decimated neck stub is boxy where the accepted head sits on + it, the shoes are still block-shaped, the ankles are pencil-thin where they meet the shoe + shells, and the shirt hem forms a V at the crotch. Earlier collar/neck-blend attempts were + rejected (disk shelf, neck brace, sawtooth collar); the current build ships no collar. +- [ ] Fix the neck junction before any rollout: either cap and taper the accepted head's open + bottom in `makehuman_head.glb` (rebuild the source, re-review the face) or insert a welded, + smooth neck mass with enough poly budget to avoid the decimated square prism. Do not hide it + with a torus/flat disk collar; both read as a brace or shelf. - [ ] Fix the low-budget seams before any rollout: weld the torso/hip/arm components after the bisects, protect the hip/knee loops during decimation (or rebalance head/body triangles), and - rebuild the neckline so the accepted head does not sit on a flared collar. + rebuild the shoes/ankles so the leg does not taper to a point above a block. - [ ] Record the production integration decision: either bake the approved MPFB body to a committed source GLB (CI and fresh checkouts stay MPFB-free) or keep the procedural body as the shipped path. Do not add the MPFB extension as a build/CI dependency. diff --git a/docs/npc-model-sourcing.md b/docs/npc-model-sourcing.md index 13b5621..aab41c2 100644 --- a/docs/npc-model-sourcing.md +++ b/docs/npc-model-sourcing.md @@ -55,12 +55,14 @@ The MakeHuman body should reuse the approved local head/hand parts rather than f a second face implementation. The current local MPFB full-body prototype (`tmp/npc-research/build_mpfb_npc.py`) assembles the -accepted head on an MPFB 2.0.18 body at **15,917 / 16,000 tris**, 1.811 m, 14 bones and 10 -materials, with project hands, rounded shoe shells, cuffs and flat slot colours. It is a review -candidate, not a shipped asset: the neckline reads as a short collar, the 2k-tri body budget -leaves boxy outer thighs, and torso/hip/arm seam gaps appear when the budget is raised. The -production integration decision (bake a committed source GLB or keep the procedural body) and -the owner review are tracked in `TODO.md`; MPFB itself must not become a CI/build dependency. +accepted head on an MPFB 2.0.18 body at **15,333 / 16,000 tris**, 1.810 m, 14 bones and 10 +materials, with project hands, rounded shoe shells, accessory cuffs and flat slot colours. It is a +review candidate, not a shipped asset: the decimated neck stub is boxy under the accepted head, the +shoes remain block-shaped, the ankles taper above the shoe shells, and the shirt hem forms a V at +the crotch. A torus collar, cloth cylinder collar and skin neck-blend sphere were tried and removed +because they read as a brace, shelf or donut. The production integration decision (bake a committed +source GLB or keep the procedural body) and the owner review are tracked in `TODO.md`; MPFB itself +must not become a CI/build dependency. ## Provenance rules