Refresh the capture gallery and build captioned visual docs
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@@ -18,18 +18,56 @@ Versions are assigned only when a track's scope is accepted into a release. Ever
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## Screenshots
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Every capture is rendered from the current build by [`tools/check_screenshots.sh`](tools/check_screenshots.sh)
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(21 captures, compared against the runtime art). The full gallery, including every UI state, is in
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[`docs/screenshots/`](docs/screenshots/README.md).
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### Venues
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|  | **Hollywood Boulevard — day.** The El Capitan Entertainment Centre block: six Ionic columns, Masonic parapet, event banners, eight stone steps and the Walk of Fame terrazzo. |
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|  | **Hollywood Boulevard — late.** Sconces pool on the limestone, street lamps light the boulevard and the skyline fades into night haze. |
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|  | **Night patrol.** A tight flashlight spot picks out the door and the person in front of it; movement and awareness change at night. |
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|  | **The Joke Shop.** A black Sunset Strip club under its signature-covered canopy, circular blade sign, red curtains and the dry hillside behind. |
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|  | **TV Studio arrival.** Stone facade, bulb canopy, black car and crowd barriers for a late celebrity arrival. |
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*Screenshots are generated by [`src/test/capture_screenshots.gd`](src/test/capture_screenshots.gd) and [`src/test/capture_prop_gallery.gd`](src/test/capture_prop_gallery.gd) from the current build — day, late-night, wand screening, escalation, shift-review timeline,
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precision walk, the Joke Shop's Sunset Strip frontage, the TV Studio arrival, and the prop lineup.*
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### Interaction and systems
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|  | **Focus and targeting.** The cone focus ring, name tag and target chip; `Tab`/wheel cycles nearby people without aiming. |
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|  | **Access inspection.** A venue-correct wristband check with evidence shown before the admit/refuse decision. |
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|  | **Radio report.** Security assistance with location, behaviour and what was actually seen. |
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|  | **Wand screening.** A false alarm on keys: ask the guest to identify the item before choosing a response. |
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|  | **Escalation.** Level 3 blocking with the shape meter, body camera armed and the reaction log. |
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|  | **Body-camera timeline.** Every recorded event, step by step, in the shift review. |
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|  | **Precision walk.** Half-speed close work on the steps, with the HUD state chip visible. |
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### Shell and UI
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|  | **Venue menu.** Day and night rows for Hollywood, the Joke Shop and the TV Studio, campaign continue and review links. |
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|  | **Settings.** Difficulty, volumes, HUD scale, reduce motion, captions and key/button remapping, all persisted. |
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|  | **Shift review.** Grade, policy outcome, incidents, responder results and campaign Continue. |
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|  | **Action wheel.** De-escalation first: stop, look, point, no, ask, inspect, warn, block, reason, recognize, radio. |
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### 3D asset progress
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The character, gear and prop libraries are authored procedurally in Blender and audited before use;
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the sheets below track their visual progress.
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|  | **Character library.** Eight skinned variants (4.5–5.5k triangles each) with five tint slots, attach-point gear and baked maps. |
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|  | **Street and venue props.** Twenty library props with colliders, navigation avoidance and colour atlases. |
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|  | **Neutral baseline.** 8 characters × 6 views (front, three-quarter, profile, back, full body, crowd) used for the 0.9.4 pass and the current re-evaluation. |
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|  | **Texture refinement.** 128 → 256 px NPC maps and a 4× fabric weave, shown before/after on the same camera. |
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|  | **Crowd variety prototypes.** Four approved looks (bun/slim, bald/broad, coat/umbrella, hood/cup) queued for the roster build. |
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More sheets and the review criteria are in [`docs/blender_previews/`](docs/blender_previews/README.md)
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and [`docs/3d-model-review.md`](docs/3d-model-review.md).
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## ⬇️ Downloads
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