Add the local npc_parts.py head/face/hand part pipeline with tests and docs
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@@ -151,8 +151,10 @@ width scale.
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| `makehuman_retargeted.glb` | 7,062 / 6,444 | 14 | 5 tint | arm-down + contract rig, deltoid warp remains |
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| `makehuman_final.glb` | 6,651 / 6,407 | 14 | 8 (incl. `skin.001`, `eye_white`, `rubber`) | project head/hands/shoes swapped; duplicate `skin.001` |
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Each GLB carries a stray 42-vert/80-tri `Icosphere` origin helper that must be dropped before any
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promotion.
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The "Icosphere" the inspector lists alongside these GLBs is the glTF importer's
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bone-display helper (a `pose_bone.custom_shape`), not part of the asset; `inspect_glb` already
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excludes it from measurements. The real cleanup for `makehuman_final.glb` is the duplicate
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`skin.001` material and the manual deltoid retopology.
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## Overhaul acceptance criteria (measurable)
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