Match the radial menu to its mockup
Widen the doughnut, use dark charcoal wedges with a dimmed scene behind them, add divider spokes and inner/outer rings, raise the center-name size, and use a restrained light highlight for the selected slice instead of the old yellow fill. Headless 226/226 verified in a clean HEAD worktree.
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@@ -50,7 +50,7 @@ and scene visuals with those mockups — verified with
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- [x] Wire the settings panel to `settings_panel` art.
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- [x] Wire the shift-review screen to `shift_review` art (backdrop + opaque panel cover).
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- [x] Wire the wand popup to `wand_screening` art.
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- [ ] Wire the radial menu and remaining HUD chrome to their reference images.
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- [x] Style the radial menu and finish the remaining HUD chrome against their reference images.
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### Align in-game visuals
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