Add MakeHuman head hair/body prototype and 12-variant rollout plan
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@@ -46,13 +46,13 @@ project head/hands swap reduced this to **6,407 / 16,000 tris and**
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**6,651 / 16,000 verts**, but manual shoulder/neck retopology and part cleanup
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remain before it can be considered shippable.
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A standalone MakeHuman head prototype is recorded in
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[`makehuman-head-review.md`](makehuman-head-review.md); it remains local/un-integrated
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until the overhaul accepts it.
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The head/face/hand overhaul in [`TODO.md`](../TODO.md) is the prerequisite: the
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MakeHuman body should reuse the approved local head/hand parts rather than
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forking a second face implementation.
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A standalone MakeHuman head is recorded in
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[`makehuman-head-review.md`](makehuman-head-review.md). The owner accepted the basic
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human head on 2026-11-04; the assembled path (`build_character(head="mh")`) adds a
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skull-conforming hair cap and hides the scalp under it. The 12 shipped GLBs still use
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the procedural head until the hair/body review and rollout in [`TODO.md`](../TODO.md).
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The MakeHuman body should reuse the approved local head/hand parts rather than forking
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a second face implementation.
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## Provenance rules
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