Add MakeHuman head hair/body prototype and 12-variant rollout plan
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@@ -140,11 +140,13 @@ MakeHuman sources against the character contract and records the 2026-11-03 dire
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```bash
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flatpak run org.blender.Blender --background --python "$PWD/tools/blender_assets.py" -- build
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flatpak run org.blender.Blender --background --python "$PWD/tools/blender_assets.py" -- build --head mh
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flatpak run org.blender.Blender --background --python "$PWD/tools/blender_assets.py" -- render
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python3 tools/blender_assets.py sheet # docs/blender_previews/sheet_*.jpg
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python3 tools/blender_assets.py audit # no Blender needed
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python3 tools/blender_assets.py fit # gear-vs-body fit report
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python3 tools/blender_assets.py texels # per-slot texel density (px/m) of the characters
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# `build --head mh` selects the MakeHuman head; the default stays `face` until rollout.
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godot --headless --path . --import
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```
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