Plan the v0.6.0 graphics pass and add Blender-authored NPC assets
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@@ -391,6 +391,7 @@ The full arc42-style architecture documentation lives in [`docs/architecture.md`
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- [`MEMORY.md`](MEMORY.md) — Persistent session notes.
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- [`docs/architecture.md`](docs/architecture.md) — arc42-style architecture documentation.
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- [`docs/adr/`](docs/adr/) — Architecture Decision Records.
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- [`docs/plan-graphics-v0.6.md`](docs/plan-graphics-v0.6.md) — Graphics-quality plan: Blender-authored NPC characters.
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## Development Status
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@@ -430,7 +431,7 @@ Implemented so far:
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- Web build: `build/step-line-web-<version>.zip` (Godot's non-threaded web template, no COOP/COEP headers needed) built by `tools/build_releases.sh` and published with the desktop artifacts; serve the unzipped folder from any static host
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- Aim-free selection pass (v0.3.0 work, [ADR-0011](docs/adr/0011-aim-free-selection-and-precision-walk.md)): the focus cone ranks candidates by angle then distance, `Tab` and the mouse wheel cycle nearby people nearest-first and pin the selection, right click clears focus with a short re-acquire grace, the HUD reports how many people are in the ring, and holding `Shift` walks at half speed for close work
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Not yet implemented: live 3D body-camera replay, editor-based GUT integration, and crowd performance profiling/LOD (see `TODO.md`).
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Not yet implemented: the v0.6.0 graphics pass (Blender-authored NPC characters, see [`docs/plan-graphics-v0.6.md`](docs/plan-graphics-v0.6.md)), live 3D body-camera replay, editor-based GUT integration, and crowd performance profiling/LOD (see `TODO.md`).
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### Smoke Test Checklist
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