Plan the v0.6.0 graphics pass and add Blender-authored NPC assets

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@@ -399,6 +399,17 @@ The studio also has authorized guests and staff. They must either be recognized
- Someone presents a counterfeit wristband or credential.
- A violent threat appears during a crowded arrival, requiring the player to protect the entrance while calling for assistance.
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## Visual Quality Direction
The game prioritizes readable, well-lit, low-poly presentation over realism (GL Compatibility
renderer). The next visual pass, v0.6.0, replaces the procedural NPC rig with Blender-authored,
UV-mapped, skinned characters carrying baked normal/AO/roughness maps, using the existing AI tools
for textures, palettes, and screen judging. See
[`docs/plan-graphics-v0.6.md`](docs/plan-graphics-v0.6.md) and
[ADR-0013](docs/adr/0013-blender-authored-npc-characters.md).
The scenario should test the player’s ability to distinguish ordinary Hollywood Boulevard activity from a genuine security problem. The best solution is usually a simple gesture, clear direction, or credential check rather than immediate escalation.
Future venues can reuse this structure while changing the rules, equipment, staff roles, and types of access decisions.