Plan the v0.6.0 graphics pass and add Blender-authored NPC assets
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@@ -399,6 +399,17 @@ The studio also has authorized guests and staff. They must either be recognized
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- Someone presents a counterfeit wristband or credential.
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- A violent threat appears during a crowded arrival, requiring the player to protect the entrance while calling for assistance.
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---
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## Visual Quality Direction
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The game prioritizes readable, well-lit, low-poly presentation over realism (GL Compatibility
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renderer). The next visual pass, v0.6.0, replaces the procedural NPC rig with Blender-authored,
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UV-mapped, skinned characters carrying baked normal/AO/roughness maps, using the existing AI tools
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for textures, palettes, and screen judging. See
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[`docs/plan-graphics-v0.6.md`](docs/plan-graphics-v0.6.md) and
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[ADR-0013](docs/adr/0013-blender-authored-npc-characters.md).
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The scenario should test the player’s ability to distinguish ordinary Hollywood Boulevard activity from a genuine security problem. The best solution is usually a simple gesture, clear direction, or credential check rather than immediate escalation.
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Future venues can reuse this structure while changing the rules, equipment, staff roles, and types of access decisions.
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