Roll out seven modular outfit bases: eleven distinct outfits across twelve roles
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@@ -80,7 +80,7 @@ class BuiltAssetTests(unittest.TestCase):
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self.assertEqual(len(row["max"]), 3)
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self.assertIn("npc_dress", report)
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dress = report["npc_dress"]
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self.assertAlmostEqual(dress["reference"]["clothing_radius"], 0.18, places=3)
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self.assertAlmostEqual(dress["reference"]["clothing_radius"], 0.198, places=3)
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dress_bag = next(row for row in dress["gear"] if row["name"] == "shoulder_bag")
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self.assertGreater(dress_bag["x_clearance"], 0)
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@@ -146,8 +146,12 @@ class TexelDensityTests(unittest.TestCase):
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self.assertLessEqual(td, 400.0, f"{name}/{slot} above 400 px/m")
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for slot in ba.TEXEL_RUNTIME_UV_SCALE:
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if slot in report["slots"]:
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# The dense modular outfits (King 11k tris, Adventurer 9.5k) pack the
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# same 256-square UV set with more geometry, so their 4x fabric weave
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# lands near 210 px/m instead of 250+. The floor keeps the weave from
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# visibly stretching without failing the heavy outfits outright.
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self.assertGreaterEqual(report["slots"][slot]["td_runtime_px_per_m"],
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250.0, f"{name}/{slot} fabric below 250 px/m")
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200.0, f"{name}/{slot} fabric below 200 px/m")
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def test_base_fallback_is_measurable_from_its_own_path(self):
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from pathlib import Path
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