Raise character limits and document optional Blender MCP
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@@ -23,7 +23,8 @@ Contract (frozen in ADR-0013 and docs/blender-assets.md):
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(plus Hips/Spine/Neck as parents)
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* material slots: skin, cloth, pants, accessory, hair
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* neutral albedo + normal + packed ORM maps, albedo tinted at runtime
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* <= 6000 triangles / 4000 vertices, UVs in [0,1], feet at y ~= 0
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* <= 16000 triangles / 16000 vertices, UVs in [0,1], feet at y ~= 0
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* the 13 core bones are required; extra optional bones are allowed
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"""
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import argparse
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@@ -44,8 +45,8 @@ BONES = [
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"Head", "HipL", "HipR", "KneeL", "KneeR",
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"ShoulderL", "ShoulderR", "ElbowL", "ElbowR", "HandL", "HandR",
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]
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MAX_TRIANGLES = 6000
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MAX_VERTICES = 4000
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MAX_TRIANGLES = 16000
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MAX_VERTICES = 16000
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TEX_SIZE = 256
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AI_DIR = TEX_DIR / "ai"
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# Base material slots that get an AI fabric albedo (`prepare` layers them over
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