Raise character limits and document optional Blender MCP
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@@ -17,7 +17,7 @@ This is a working summary. The authoritative sources remain
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## Skeleton and geometry
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The contract skeleton has 13 bones:
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The required contract skeleton has 13 core bones:
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```text
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Head, Spine, Neck,
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@@ -28,6 +28,9 @@ ElbowL, ElbowR,
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HandL, HandR
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```
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Optional extra bones (fingers, face controls, toes) are allowed if they do not
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move these core rest positions and do not break `NpcAvatar`'s animation proxies.
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Requirements:
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- `npc_base` mesh node exists and is skinned under `Rig`.
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@@ -56,8 +59,7 @@ skin, cloth, pants, accessory, hair
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| Asset | Limit |
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| --- | --- |
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| Library character | 8,000 triangles / 8,000 glTF vertices |
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| `npc_base` fallback | 6,000 triangles / 4,000 vertices |
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| Character (library and base fallback) | 16,000 triangles / 16,000 glTF vertices |
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| Gear piece | 1,500 triangles |
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| Prop | 4,000 triangles |
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| Library prop/venue total | must stay inside the venue tests and library budget |
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