Raise character limits and document optional Blender MCP
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zwitschi committed 2026-11-04 13:47:16 +01:00
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@@ -17,7 +17,7 @@ This is a working summary. The authoritative sources remain
## Skeleton and geometry
The contract skeleton has 13 bones:
The required contract skeleton has 13 core bones:
```text
Head, Spine, Neck,
@@ -28,6 +28,9 @@ ElbowL, ElbowR,
HandL, HandR
```
Optional extra bones (fingers, face controls, toes) are allowed if they do not
move these core rest positions and do not break `NpcAvatar`'s animation proxies.
Requirements:
- `npc_base` mesh node exists and is skinned under `Rig`.
@@ -56,8 +59,7 @@ skin, cloth, pants, accessory, hair
| Asset | Limit |
| --- | --- |
| Library character | 8,000 triangles / 8,000 glTF vertices |
| `npc_base` fallback | 6,000 triangles / 4,000 vertices |
| Character (library and base fallback) | 16,000 triangles / 16,000 glTF vertices |
| Gear piece | 1,500 triangles |
| Prop | 4,000 triangles |
| Library prop/venue total | must stay inside the venue tests and library budget |