Mark the aligned menu/panel items done in the visual pass

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zwitschi committed 2026-11-01 16:20:01 +01:00
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@@ -53,9 +53,10 @@ and scene visuals with those mockups — verified with
### Align in-game visuals ### Align in-game visuals
- [ ] Make the venue selection screen match the `start_menu` mockup (layout, palette, background). - [x] Make the venue selection screen match the `start_menu` mockup (layout, palette, background).
- [ ] Make the HUD match the `targeting_npc` / `escalation_hud` mockups (focus ring, escalation meter, log, hints). - [ ] Make the HUD match the `targeting_npc` / `escalation_hud` mockups (focus ring, escalation meter, log, hints).
- [ ] Align the remaining panels (pause, settings, shift review, radio, wand, timeline) to their mockups. - [x] Align the pause, settings, and shift-review panels to their mockups.
- [ ] Align the radio, wand, and timeline panels to their mockups.
- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue`. - [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue`.
### Verify against the mockups ### Verify against the mockups