Mark the aligned menu/panel items done in the visual pass
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@@ -53,9 +53,10 @@ and scene visuals with those mockups — verified with
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### Align in-game visuals
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### Align in-game visuals
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- [ ] Make the venue selection screen match the `start_menu` mockup (layout, palette, background).
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- [x] Make the venue selection screen match the `start_menu` mockup (layout, palette, background).
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- [ ] Make the HUD match the `targeting_npc` / `escalation_hud` mockups (focus ring, escalation meter, log, hints).
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- [ ] Make the HUD match the `targeting_npc` / `escalation_hud` mockups (focus ring, escalation meter, log, hints).
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- [ ] Align the remaining panels (pause, settings, shift review, radio, wand, timeline) to their mockups.
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- [x] Align the pause, settings, and shift-review panels to their mockups.
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- [ ] Align the radio, wand, and timeline panels to their mockups.
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- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue`.
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- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue`.
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### Verify against the mockups
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### Verify against the mockups
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