Bump to 0.9.1 and record the toolchain update
Full build / Import + headless tests (push) Successful in 2m23s
Full build / Full desktop build + optional release (push) Successful in 9m44s

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zwitschi committed 2026-11-02 09:28:13 +01:00
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@@ -38,8 +38,9 @@ precision walk, the Joke Shop alley, the TV Studio arrival, and the prop lineup.
> Downloads are public (no sign-in required) since the host's instance-wide
> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
>
> **Latest: v0.9.0** — production-quality audio/accessibility settings, a
> 24-NPC performance baseline and the v0.8 tutorial/campaign/resume pass.
> **Latest: v0.9.1** — unified Godot 4.7.2 CI/release environment with cached
> Godot binaries/templates, plus v0.9.0's production-quality and v0.8
> tutorial/campaign/resume work.
> Releases are built automatically when a `vX.Y.Z` tag is pushed
> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline