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Add the campaign shell, pause-safe checkpoint resume, post-shift campaign
continue, confirmed campaign reset, difficulty presets, searchable Help,
content-matrix validation, recovery events, contextual dialogue, policy/debrief
context and eligible-event previews. Extend persistence with atomic separate
files and add campaign/checkpoint/tutorial smokes. Headless 247/247, Python
94/94, tutorial/campaign/session/scenario smokes green.
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zwitschi committed 2026-11-01 21:21:43 +01:00
1 parent 86332cd401
commit aa51ee331e
38 files changed
+1361 -1144

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@@ -61,10 +61,27 @@ const Rules := preload("res://src/core/rules.gd")
## Dialogue lines this NPC uses. Falls back to generic lines when empty.
@export var dialogue_lines: Array[String] = []
## Context-specific dialogue: keys such as "reason", "refusal", "deescalation",
## "recognition" and "group". Missing contexts fall back to `dialogue_lines`.
@export var context_lines: Dictionary = {}
## Items the NPC is carrying, used by the handheld wand (The Joke Shop).
## Values are item names: "keys", "belt", "phone", "weapon", "knife", etc.
@export var carried_items: Array[String] = []
func line_for(context: String, rng: RandomNumberGenerator = null) -> String:
var pool: Array = []
if context_lines.has(context):
pool = context_lines[context]
elif context == "reason":
pool = dialogue_lines
if pool.is_empty():
return ""
var index := 0
if rng != null:
index = rng.randi_range(0, pool.size() - 1)
return str(pool[index])
func pickup_reactions_per_level(level: int) -> Dictionary:
if reactions_by_level.has(level):
return reactions_by_level[level]