Ship the 0.8.0 first-hour and campaign milestone
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Add the campaign shell, pause-safe checkpoint resume, post-shift campaign
continue, confirmed campaign reset, difficulty presets, searchable Help,
content-matrix validation, recovery events, contextual dialogue, policy/debrief
context and eligible-event previews. Extend persistence with atomic separate
files and add campaign/checkpoint/tutorial smokes. Headless 247/247, Python
94/94, tutorial/campaign/session/scenario smokes green.
This commit is contained in:
zwitschi committed 2026-11-01 21:21:43 +01:00
1 parent 86332cd401
commit aa51ee331e
38 files changed
+1361 -1144

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+47 -5
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@@ -11,6 +11,9 @@ signal event_ready(event_data: Dictionary)
var rng := RandomNumberGenerator.new()
var _scenario: VenueScenario = null
var _weighted_pool: Array[Dictionary] = []
## Difficulty/pacing knob: <1 is calmer, >1 sends more events and routine traffic.
var spawn_rate_multiplier := 1.0
var _recent_scripted: Array[String] = []
func _init() -> void:
pass
@@ -38,17 +41,47 @@ func pull_due(elapsed_s: float, phase: int) -> Array[Dictionary]:
continue
var prob: float = event.get("probability", 0.0)
var base: float = event.get("base_weight", 1.0)
var event_id := str(event.get("id", ""))
if str(event.get("kind", "routine")) == "scripted" and event_id in _recent_scripted:
continue
var spawn_rate: float = event.get("spawn_rate", 0.0)
var due_event := false
if spawn_rate > 0.0:
# Rate-based spawning: emit at most one per second window.
if rng.randf() < spawn_rate:
if rng.randf() < clampf(spawn_rate * spawn_rate_multiplier, 0.0, 1.0):
if rng.randf() < prob:
due.append(event.duplicate())
due_event = true
else:
if rng.randf() < prob * base:
due.append(event.duplicate())
if rng.randf() < clampf(prob * base * spawn_rate_multiplier, 0.0, 1.0):
due_event = true
if due_event:
due.append(event.duplicate())
if str(event.get("kind", "routine")) == "scripted" and event_id != "":
_recent_scripted.append(event_id)
if _recent_scripted.size() > 4:
_recent_scripted.pop_front()
return due
## Debug/content preview: events that could be selected now, without consuming
## RNG or marking anything as recently played.
func preview(elapsed_s: float, phase: int) -> Array[String]:
var out: Array[String] = []
if _scenario == null:
return out
for event in _weighted_pool:
var time_range: Vector2 = event.get("time_range_s", Vector2(0, _scenario.shift_duration_s))
if elapsed_s < time_range.x or elapsed_s > time_range.y:
continue
if int(event.get("phase", -1)) != phase:
continue
var event_id := str(event.get("id", ""))
if str(event.get("kind", "routine")) == "scripted" and event_id in _recent_scripted:
continue
out.append("%s (%s)" % [event_id, str(event.get("kind", "routine"))])
if out.size() >= 8:
break
return out
func fallback_routine_traffic(phase: int) -> Array[Dictionary]:
## Cheap routine traffic so the street never feels empty.
var out: Array[Dictionary] = []
@@ -56,10 +89,19 @@ func fallback_routine_traffic(phase: int) -> Array[Dictionary]:
if pool.is_empty():
return out
for i in 3:
if rng.randf() < 0.35:
if rng.randf() < clampf(0.35 * spawn_rate_multiplier, 0.0, 1.0):
out.append(pool[rng.randi_range(0, pool.size() - 1)].duplicate())
return out
func snapshot() -> Dictionary:
return {"rng_state": rng.state, "recent_scripted": _recent_scripted.duplicate()}
func restore(data: Dictionary) -> void:
rng.state = int(data.get("rng_state", rng.state))
_recent_scripted.clear()
for event_id in data.get("recent_scripted", []):
_recent_scripted.append(str(event_id))
func _routine_pool(phase: int) -> Array:
var out: Array = []
for event in _weighted_pool: