Record the v0.9.6 release build
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@@ -1957,3 +1957,79 @@ screen-design judge is 21/21 match. The optional realism judge ran with
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local; the committed comparison sheet is
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local; the committed comparison sheet is
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`docs/blender_previews/sheet_texture_refinement_0.9.5.jpg`. Tagged `v0.9.5`;
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`docs/blender_previews/sheet_texture_refinement_0.9.5.jpg`. Tagged `v0.9.5`;
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Gitea run 922 passed checks and the full build and published seven assets.
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Gitea run 922 passed checks and the full build and published seven assets.
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## Patch 0.9.6 — Integration, performance and judge gate
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Goal: integrate the UI/model/texture patches, prove the combined build on the
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target paths and leave a clean release-candidate handoff.
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### Integration and asset rebuild
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- [x] Rebuild all changed Blender/GLB/AO assets, re-import, and verify manifest/fit/
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audit coverage. (The v0.9.5 commit already rebuilt the base, eight characters,
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gear and AO maps; this checkpoint re-imported them and re-ran
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`blender_assets.py audit`/`fit` and `npc_pipeline.py audit`, all exit 0.)
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- [x] Run the complete headless suite, Python tooling and smoke matrix; fix any
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regression from the three polish patches. (Godot 263/263, Python 101/101;
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14 smokes green: audio, campaign, crowd, emergency, focus/radial, movement,
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NPC budget, PLAN verbs, props, scenario content, session shell, timeline,
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tutorial and UI flows. Campaign/tutorial used isolated `XDG_DATA_HOME`.)
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- [x] Re-run the 24-NPC budget smoke and record frame time, mesh count and any
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texture-memory change; check Web and Desktop HQ if available. (24 avatars,
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168 meshes, 131,616 triangles, 6.90 ms of 50 ms headless; NPC maps remain
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0.48 MB. A clean detached worktree at `f5b8ef2` built Linux/Windows/macOS/
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Web/HQ (`161.5/197.1/148.0/97.8/241.5 MB`); the Web zip has index.html,
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wasm and pck, the HQ zip has `override.cfg`, and the HQ binary launches
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headless with the Forward+ override.)
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- [x] Verify save/campaign/tutorial behavior is unchanged by the visual/UI patches.
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(Persistence/session tests remain in the 263-test suite; campaign and tutorial
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smokes passed with isolated `XDG_DATA_HOME`.)
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### Visual gallery and judge gate
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- [x] Recapture the full gallery, portraits, venue/realsim stages and Desktop HQ A/B
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as needed; no stale screenshots in the release set. (Gallery 21/21,
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NPC baseline 48 frames, final-context review 96 frames and a fresh 10-shot
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realism run were recaptured. No Forward+ code changed since 0.7.1, so the
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HQ A/B was not re-staged; the HQ artifact is checked with the release build.)
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- [x] Run `tools/check_screenshots.sh`, `screen_designs.py compare` and
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`screen_designs.py judge` on the final captures. (21 good / 0 bad; compare
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21 good / 0 bad; judge 21/21 match, 0 review, 0 diff.)
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- [x] Run the realism judge for the affected concepts with a pinned model; record
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model, attempt count, spend and verdicts. (`z-ai/glm-5.3-flash`, 1 pass per
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shot, 10 shots, no fallback/retry: mean overall 2.1, lighting 2.4, materials
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2.1, texture 1.7, backdrop 2.3, characters 1.8, Pillow gap 0.291. The local
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tool does not expose token spend; the report is gitignored under
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`docs/screens/realism/2026-11-02-096/`.)
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- [x] Review all `review` verdicts manually; convert unexplained layout/composition
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mismatches into fixes or explicit known limitations. (Screen judge has 0
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`review` verdicts; the remaining realism comments are the known stylized
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gaps already documented, not layout regressions.)
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- [x] Ensure generated realism folders remain gitignored/local-only and only the
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durable report decisions/docs are committed. (`docs/screens/realism/` stays
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ignored; `git status` shows no generated capture files.)
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### Release-candidate handoff
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- [x] Update README, architecture, development status, changelog and TODO with the
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final patch-level results and any remaining gaps. (README/PLAN/architecture
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now point at 0.9.6; the changelog and development status record the
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integration build, performance numbers, judge results and the clean-worktree
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export rule; `docs/RELEASING.md` documents the ignored-folder trap.)
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- [x] Tag/version or otherwise freeze `0.9.6` as the integration checkpoint before
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the `0.10.0` release candidate. (Tag `v0.9.6` on `4bb2896`; Gitea run 1296
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passed checks and the full build and published seven assets.)
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- [x] Exit: combined build is functionally green, visually reviewed, performance
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measured and ready for the 0.10.0 content-lock/playtest phase.
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Completed 2026-11-03: the 0.9.6 integration checkpoint is closed. The current
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asset set re-imported and passed `blender_assets.py audit`/`fit` and
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`npc_pipeline.py audit`; the full suite is 263/263 with 101/101 Python tests and
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14 smokes green; the 24-NPC budget is 6.90 ms with 168 meshes and 131,616
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triangles; the gallery and screen-design gate are 21 good / 0 bad and 21/21
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match; the pinned realism judge (`z-ai/glm-5.3-flash`) scored mean overall 2.1
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with a 0.291 Pillow gap. A clean worktree built Linux/Windows/macOS/Web/HQ at
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161.5/197.1/148.0/97.8/241.5 MB; the Web zip and HQ override were checked and
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the HQ binary launched headless. Tagged `v0.9.6`; Gitea run 1296 passed checks
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and the full build and published seven assets.
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@@ -175,14 +175,14 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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Previous/Next disable at the ends; F1 tutorial skip is keyboard-only by design.
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Previous/Next disable at the ends; F1 tutorial skip is keyboard-only by design.
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- **Version and roadmap renumber (2026-11-02):** source was **0.9.3** at the UI
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- **Version and roadmap renumber (2026-11-02):** source was **0.9.3** at the UI
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polish milestone, **0.9.4** after the NPC pass, now **0.9.5** after the texture
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polish milestone, **0.9.4** after the NPC pass, now **0.9.5** after the texture
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and material pass. Next work is **0.9.6 integration**, then the **0.10.0**
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and material pass, and **0.9.6** as the integration checkpoint. Next work is
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minor release candidate. `TODO.md` plans only 0.x patch/minor increments; no
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the **0.10.0** minor release candidate. `TODO.md` plans only 0.x patch/minor increments; no
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major-version scope is defined yet. The `v0.9.5` tag is the release trigger; no
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major-version scope is defined yet. The `v0.9.6` tag is the release trigger; no
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tag was created for 0.9.3.
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tag was created for 0.9.3.
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- **Priority change (2026-11-02):** the map optimization, pre-build NPC revisit,
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- **Priority change (2026-11-02):** the map optimization, pre-build NPC revisit,
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0.9.3 UI polish, 0.9.4 NPC visual optimization and 0.9.5 texture/material pass
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0.9.3 UI polish, 0.9.4 NPC visual optimization, 0.9.5 texture/material pass and
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are complete and in `DONE.md`. 0.9.6 integration and 0.10.0 release work are
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0.9.6 integration are complete and in `DONE.md`. 0.10.0 release-candidate work
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next. The current source version is 0.9.6.
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is next. The source version is 0.9.6.
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- **0.9.6 integration (2026-11-03):** no gameplay/content changes. A clean
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- **0.9.6 integration (2026-11-03):** no gameplay/content changes. A clean
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detached worktree at `f5b8ef2` rebuilt Linux/Windows/macOS/Web/HQ without the
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detached worktree at `f5b8ef2` rebuilt Linux/Windows/macOS/Web/HQ without the
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dirty tree's ignored `tmp/`/`build/` payload; the in-repo build was 1.6–3.1 GB
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dirty tree's ignored `tmp/`/`build/` payload; the in-repo build was 1.6–3.1 GB
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@@ -190,6 +190,11 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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artifacts from a clean checkout/worktree. Verification: 263/263 tests,
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artifacts from a clean checkout/worktree. Verification: 263/263 tests,
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101/101 Python, 14 smokes, 24-NPC 6.90 ms / 168 meshes / 131,616 triangles,
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101/101 Python, 14 smokes, 24-NPC 6.90 ms / 168 meshes / 131,616 triangles,
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gallery 21/0, screen judge 21/21, realism judge overall 2.1 / gap 0.291.
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gallery 21/0, screen judge 21/21, realism judge overall 2.1 / gap 0.291.
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- **Release v0.9.6 (2026-11-03):** commit `4bb2896` tagged `v0.9.6`; Gitea
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Actions run 1296 passed checks and the full build and published seven assets
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(Linux, Windows, macOS, NSIS setup, AppImage, Web, Desktop HQ). Release page:
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`https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.9.6`. This is
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the integration checkpoint before 0.10.0; do not reuse the tag.
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- **Release v0.9.5 (2026-11-02):** commit `4bc6390` tagged `v0.9.5`; Gitea Actions run
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- **Release v0.9.5 (2026-11-02):** commit `4bc6390` tagged `v0.9.5`; Gitea Actions run
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922 passed checks and the full build and published seven assets (Linux, Windows,
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922 passed checks and the full build and published seven assets (Linux, Windows,
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macOS, NSIS setup, AppImage, Web, Desktop HQ). Release page:
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macOS, NSIS setup, AppImage, Web, Desktop HQ). Release page:
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@@ -859,8 +864,9 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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## Plan vs code
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## Plan vs code
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`PLAN.md` describes intended design; `README.md` and `DONE.md` describe what shipped. As of
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`PLAN.md` describes intended design; `README.md` and `DONE.md` describe what shipped. As of
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2026-11-02 the playable build covers the three venues, tutorials/campaign/checkpoints, the 0.9.3
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2026-11-03 the playable build covers the three venues, tutorials/campaign/checkpoints, the 0.9.3
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UI/accessibility pass, the 0.9.4 NPC visual optimization, the 0.9.5 texture/material pass, and the Blender + realism asset pipeline. `TODO.md` holds the remaining
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UI/accessibility pass, the 0.9.4 NPC visual optimization, the 0.9.5 texture/material pass, the
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0.9.6 integration checkpoint, and the Blender + realism asset pipeline. `TODO.md` holds the remaining
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0.9.6–0.10.0 work. The project uses a custom headless runner, not GUT, and Gitea Actions, not
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0.9.6–0.10.0 work. The project uses a custom headless runner, not GUT, and Gitea Actions, not
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GitHub Actions.
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GitHub Actions.
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@@ -868,7 +874,7 @@ GitHub Actions.
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## Uncommitted Workstreams
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## Uncommitted Workstreams
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- **None (2026-11-02).** The 0.9.5 texture pass is committed, tagged `v0.9.5` and
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- **None (2026-11-03).** The 0.9.6 integration checkpoint is committed, tagged
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published with seven assets; the workspace is clean apart from local/gitignored
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`v0.9.6` and published with seven assets; the workspace is clean apart from
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realism and capture output. Keep the rule from `AGENTS.md`: check `git status`
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local/gitignored realism and capture output. Keep the rule from `AGENTS.md`: check `git status`
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before committing, and never revert another contributor's in-flight files.
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before committing, and never revert another contributor's in-flight files.
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@@ -38,11 +38,12 @@ precision walk, the Joke Shop's Sunset Strip frontage, the TV Studio arrival, an
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> Downloads are public (no sign-in required) since the host's instance-wide
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> Downloads are public (no sign-in required) since the host's instance-wide
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> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
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> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
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>
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>
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> **Latest published: v0.9.5** — the texture and material refinement pass:
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> **Latest published: v0.9.6** — the integration checkpoint: the 0.9.5 texture
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> 256² NPC maps, a four-times fabric weave without baked AO blotches, repair of
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> and material refinement (256² NPC maps, a four-times fabric weave without baked
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> the Walk of Fame terrazzo band and awning stripe, and per-phase skyline haze,
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> AO blotches, repaired Walk of Fame/awning surfaces and per-phase skyline haze)
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> on top of the v0.9.4 NPC visual optimization, the Hollywood/Joke Shop maps and
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> is packaged with the v0.9.4 NPC visual optimization, the Hollywood/Joke Shop
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> the v0.9.3 UI/accessibility polish.
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> maps and the v0.9.3 UI/accessibility polish, with the full gallery, smoke matrix
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> and Web/Desktop HQ build re-verified.
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>
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>
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> **Current source: v0.9.6** — tagged and built from the same commit.
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> **Current source: v0.9.6** — tagged and built from the same commit.
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> Releases are built automatically when a `vX.Y.Z` tag is pushed
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> Releases are built automatically when a `vX.Y.Z` tag is pushed
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@@ -5,7 +5,7 @@ see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these
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## Gap Analysis and 0.x Roadmap
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## Gap Analysis and 0.x Roadmap
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Baseline: **v0.9.5** (2026-11-02). Three playable venues, tutorial/campaign/checkpoint resume,
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Baseline: **v0.9.6** (2026-11-03). Three playable venues, tutorial/campaign/checkpoint resume,
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difficulty/help, audio/accessibility settings, a 24-NPC budget baseline, a complete
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difficulty/help, audio/accessibility settings, a 24-NPC budget baseline, a complete
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escalation/access/radio loop, shift review, the Blender asset library, 263 headless + 101 Python
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escalation/access/radio loop, shift review, the Blender asset library, 263 headless + 101 Python
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tests, a 21/21 clean screen-design judge and an optional Forward+ Desktop HQ build. This is a strong
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tests, a 21/21 clean screen-design judge and an optional Forward+ Desktop HQ build. This is a strong
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@@ -45,73 +45,11 @@ release-candidate foundation, not yet a 0.10.0 release candidate.
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| Future 0.x | Stable 0.x feature set | Live replay, more venues, VO/music, image-to-mesh props and seasonal content | Scope creep before release | 0.11.0+ |
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| Future 0.x | Stable 0.x feature set | Live replay, more venues, VO/music, image-to-mesh props and seasonal content | Scope creep before release | 0.11.0+ |
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**Current priority:** map optimization, the **pre-build NPC revisit**, the
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**Current priority:** map optimization, the **pre-build NPC revisit**, the
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**0.9.3 UI polish**, **0.9.4 NPC visual optimization** and **0.9.5 texture
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**0.9.3 UI polish**, **0.9.4 NPC visual optimization**, **0.9.5 texture
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refinement** passes are complete (all moved to `DONE.md` on 2026-11-02).
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refinement** and **0.9.6 integration** passes are complete (all moved to
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0.9.6 integration and the 0.10.0 release candidate are next. The source version
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`DONE.md`). The **0.10.0 release candidate** is next: content lock, external
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is now 0.9.5; the v0.9.5 release is published.
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playtest, balance, save migration and release/legal sign-off. The source version
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is 0.9.6; the v0.9.6 release is published.
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## Patch 0.9.6 — Integration, performance and judge gate
|
|
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|
|
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Goal: integrate the UI/model/texture patches, prove the combined build on the
|
|
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target paths and leave a clean release-candidate handoff.
|
|
||||||
|
|
||||||
### Integration and asset rebuild
|
|
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|
|
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- [x] Rebuild all changed Blender/GLB/AO assets, re-import, and verify manifest/fit/
|
|
||||||
audit coverage. (The v0.9.5 commit already rebuilt the base, eight characters,
|
|
||||||
gear and AO maps; this checkpoint re-imported them and re-ran
|
|
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`blender_assets.py audit`/`fit` and `npc_pipeline.py audit`, all exit 0.)
|
|
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- [x] Run the complete headless suite, Python tooling and smoke matrix; fix any
|
|
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regression from the three polish patches. (Godot 263/263, Python 101/101;
|
|
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14 smokes green: audio, campaign, crowd, emergency, focus/radial, movement,
|
|
||||||
NPC budget, PLAN verbs, props, scenario content, session shell, timeline,
|
|
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tutorial and UI flows. Campaign/tutorial used isolated `XDG_DATA_HOME`.)
|
|
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- [x] Re-run the 24-NPC budget smoke and record frame time, mesh count and any
|
|
||||||
texture-memory change; check Web and Desktop HQ if available. (24 avatars,
|
|
||||||
168 meshes, 131,616 triangles, 6.90 ms of 50 ms headless; NPC maps remain
|
|
||||||
0.48 MB. A clean detached worktree at `f5b8ef2` built Linux/Windows/macOS/
|
|
||||||
Web/HQ (`161.5/197.1/148.0/97.8/241.5 MB`); the Web zip has index.html,
|
|
||||||
wasm and pck, the HQ zip has `override.cfg`, and the HQ binary launches
|
|
||||||
headless with the Forward+ override.)
|
|
||||||
- [x] Verify save/campaign/tutorial behavior is unchanged by the visual/UI patches.
|
|
||||||
(Persistence/session tests remain in the 263-test suite; campaign and tutorial
|
|
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smokes passed with isolated `XDG_DATA_HOME`.)
|
|
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|
|
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### Visual gallery and judge gate
|
|
||||||
|
|
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- [x] Recapture the full gallery, portraits, venue/realsim stages and Desktop HQ A/B
|
|
||||||
as needed; no stale screenshots in the release set. (Gallery 21/21,
|
|
||||||
NPC baseline 48 frames, final-context review 96 frames and a fresh 10-shot
|
|
||||||
realism run were recaptured. No Forward+ code changed since 0.7.1, so the
|
|
||||||
HQ A/B was not re-staged; the HQ artifact is checked with the release build.)
|
|
||||||
- [x] Run `tools/check_screenshots.sh`, `screen_designs.py compare` and
|
|
||||||
`screen_designs.py judge` on the final captures. (21 good / 0 bad; compare
|
|
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21 good / 0 bad; judge 21/21 match, 0 review, 0 diff.)
|
|
||||||
- [x] Run the realism judge for the affected concepts with a pinned model; record
|
|
||||||
model, attempt count, spend and verdicts. (`z-ai/glm-5.3-flash`, 1 pass per
|
|
||||||
shot, 10 shots, no fallback/retry: mean overall 2.1, lighting 2.4, materials
|
|
||||||
2.1, texture 1.7, backdrop 2.3, characters 1.8, Pillow gap 0.291. The local
|
|
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tool does not expose token spend; the report is gitignored under
|
|
||||||
`docs/screens/realism/2026-11-02-096/`.)
|
|
||||||
- [x] Review all `review` verdicts manually; convert unexplained layout/composition
|
|
||||||
mismatches into fixes or explicit known limitations. (Screen judge has 0
|
|
||||||
`review` verdicts; the remaining realism comments are the known stylized
|
|
||||||
gaps already documented, not layout regressions.)
|
|
||||||
- [x] Ensure generated realism folders remain gitignored/local-only and only the
|
|
||||||
durable report decisions/docs are committed. (`docs/screens/realism/` stays
|
|
||||||
ignored; `git status` shows no generated capture files.)
|
|
||||||
|
|
||||||
### Release-candidate handoff
|
|
||||||
|
|
||||||
- [x] Update README, architecture, development status, changelog and TODO with the
|
|
||||||
final patch-level results and any remaining gaps. (README/PLAN/architecture
|
|
||||||
now point at 0.9.6; the changelog and development status record the
|
|
||||||
integration build, performance numbers, judge results and the clean-worktree
|
|
||||||
export rule; `docs/RELEASING.md` documents the ignored-folder trap.)
|
|
||||||
- [-] Tag/version or otherwise freeze `0.9.6` as the integration checkpoint before
|
|
||||||
the `0.10.0` release candidate. (claimed; committing and tagging)
|
|
||||||
- [ ] Exit: combined build is functionally green, visually reviewed, performance
|
|
||||||
measured and ready for the 0.10.0 content-lock/playtest phase.
|
|
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|
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## Postponed — Milestone 0.10.0 — Release candidate
|
## Postponed — Milestone 0.10.0 — Release candidate
|
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|
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|||||||
@@ -42,6 +42,7 @@ Implemented so far:
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|||||||
- NPC neck/shoulder transition (0.9.4 work): the body graph now uses a fuller neck base, a slightly tapered neck top and a lower shoulder root, giving the head/neck/shoulder line a trapezius slope instead of a thin post. The full character library was rebuilt with a final degenerate-face cleanup; the baseline comparison is `sheet_npc_baseline_compare-body.jpg`.
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- NPC neck/shoulder transition (0.9.4 work): the body graph now uses a fuller neck base, a slightly tapered neck top and a lower shoulder root, giving the head/neck/shoulder line a trapezius slope instead of a thin post. The full character library was rebuilt with a final degenerate-face cleanup; the baseline comparison is `sheet_npc_baseline_compare-body.jpg`.
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- NPC face-depth pass (0.9.4 work): sclera are recessed and capped by a thin upper lid, and the separate jaw/cheek spheres are replaced by a chin plate and cheekbones sculpted into the head mesh. The full library was rebuilt; the comparison is `sheet_npc_baseline_compare-face.jpg`.
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- NPC face-depth pass (0.9.4 work): sclera are recessed and capped by a thin upper lid, and the separate jaw/cheek spheres are replaced by a chin plate and cheekbones sculpted into the head mesh. The full library was rebuilt; the comparison is `sheet_npc_baseline_compare-face.jpg`.
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||||||
- NPC torso/hip transition (0.9.4 work): the pelvis and chest are slightly wider than the waist, giving shirts and jackets a readable taper into the hips without changing the build multipliers or the skeleton. The comparison is `sheet_npc_baseline_compare-torso.jpg`.
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- NPC torso/hip transition (0.9.4 work): the pelvis and chest are slightly wider than the waist, giving shirts and jackets a readable taper into the hips without changing the build multipliers or the skeleton. The comparison is `sheet_npc_baseline_compare-torso.jpg`.
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- Release v0.9.6 (2026-11-03): the tagged commit `4bb2896` passed Gitea Actions run 1296 (checks + full build) and published seven artifacts (Linux, Windows, macOS, NSIS setup, AppImage, Web and Desktop HQ). Release page: <https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.9.6>.
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- Integration checkpoint (0.9.6 work): the clean worktree at `f5b8ef2` rebuilt all five release packages and the Desktop HQ zip without ignored `tmp/`/`build/` content (Linux 161.5 MB, Windows 197.1 MB, macOS 148.0 MB, Web 97.8 MB, HQ 241.5 MB). The Web zip contains `index.html`, `index.wasm` and `index.pck`; the HQ zip contains `override.cfg` and launches headless with the Forward+ override. Current verification: Godot 263/263, Python 101/101, 14 smokes green, 24-NPC budget 6.90 ms / 168 meshes / 131,616 triangles, gallery 21 good / 0 bad, screen judge 21/21 match with 0 review/diff, and a pinned realism judge (`z-ai/glm-5.3-flash`, one pass per shot) at mean overall 2.1 and Pillow gap 0.291. No new gameplay or content changes.
|
- Integration checkpoint (0.9.6 work): the clean worktree at `f5b8ef2` rebuilt all five release packages and the Desktop HQ zip without ignored `tmp/`/`build/` content (Linux 161.5 MB, Windows 197.1 MB, macOS 148.0 MB, Web 97.8 MB, HQ 241.5 MB). The Web zip contains `index.html`, `index.wasm` and `index.pck`; the HQ zip contains `override.cfg` and launches headless with the Forward+ override. Current verification: Godot 263/263, Python 101/101, 14 smokes green, 24-NPC budget 6.90 ms / 168 meshes / 131,616 triangles, gallery 21 good / 0 bad, screen judge 21/21 match with 0 review/diff, and a pinned realism judge (`z-ai/glm-5.3-flash`, one pass per shot) at mean overall 2.1 and Pillow gap 0.291. No new gameplay or content changes.
|
||||||
- Release v0.9.5 (2026-11-02): the tagged commit `4bc6390` passed Gitea Actions run 922 (checks + full build) and published seven artifacts (Linux, Windows, macOS, NSIS setup, AppImage, Web and Desktop HQ). Release page: <https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.9.5>.
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- Release v0.9.5 (2026-11-02): the tagged commit `4bc6390` passed Gitea Actions run 922 (checks + full build) and published seven artifacts (Linux, Windows, macOS, NSIS setup, AppImage, Web and Desktop HQ). Release page: <https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.9.5>.
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||||||
- Release v0.9.4 (2026-11-02): the tagged commit `a57b86c` passed the Gitea checks and full build and published seven artifacts (Linux, Windows, macOS, NSIS setup, AppImage, Web and Desktop HQ). Release page: <https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.9.4>.
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- Release v0.9.4 (2026-11-02): the tagged commit `a57b86c` passed the Gitea checks and full build and published seven artifacts (Linux, Windows, macOS, NSIS setup, AppImage, Web and Desktop HQ). Release page: <https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.9.4>.
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||||||
|
|||||||
Reference in new issue
Block a user