Record the v0.9.6 release build
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@@ -175,14 +175,14 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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Previous/Next disable at the ends; F1 tutorial skip is keyboard-only by design.
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- **Version and roadmap renumber (2026-11-02):** source was **0.9.3** at the UI
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polish milestone, **0.9.4** after the NPC pass, now **0.9.5** after the texture
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and material pass. Next work is **0.9.6 integration**, then the **0.10.0**
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minor release candidate. `TODO.md` plans only 0.x patch/minor increments; no
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major-version scope is defined yet. The `v0.9.5` tag is the release trigger; no
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and material pass, and **0.9.6** as the integration checkpoint. Next work is
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the **0.10.0** minor release candidate. `TODO.md` plans only 0.x patch/minor increments; no
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major-version scope is defined yet. The `v0.9.6` tag is the release trigger; no
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tag was created for 0.9.3.
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- **Priority change (2026-11-02):** the map optimization, pre-build NPC revisit,
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0.9.3 UI polish, 0.9.4 NPC visual optimization and 0.9.5 texture/material pass
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are complete and in `DONE.md`. 0.9.6 integration and 0.10.0 release work are
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next. The current source version is 0.9.6.
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0.9.3 UI polish, 0.9.4 NPC visual optimization, 0.9.5 texture/material pass and
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0.9.6 integration are complete and in `DONE.md`. 0.10.0 release-candidate work
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is next. The source version is 0.9.6.
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- **0.9.6 integration (2026-11-03):** no gameplay/content changes. A clean
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detached worktree at `f5b8ef2` rebuilt Linux/Windows/macOS/Web/HQ without the
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dirty tree's ignored `tmp/`/`build/` payload; the in-repo build was 1.6–3.1 GB
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@@ -190,6 +190,11 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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artifacts from a clean checkout/worktree. Verification: 263/263 tests,
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101/101 Python, 14 smokes, 24-NPC 6.90 ms / 168 meshes / 131,616 triangles,
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gallery 21/0, screen judge 21/21, realism judge overall 2.1 / gap 0.291.
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- **Release v0.9.6 (2026-11-03):** commit `4bb2896` tagged `v0.9.6`; Gitea
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Actions run 1296 passed checks and the full build and published seven assets
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(Linux, Windows, macOS, NSIS setup, AppImage, Web, Desktop HQ). Release page:
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`https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.9.6`. This is
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the integration checkpoint before 0.10.0; do not reuse the tag.
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- **Release v0.9.5 (2026-11-02):** commit `4bc6390` tagged `v0.9.5`; Gitea Actions run
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922 passed checks and the full build and published seven assets (Linux, Windows,
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macOS, NSIS setup, AppImage, Web, Desktop HQ). Release page:
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@@ -859,8 +864,9 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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## Plan vs code
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`PLAN.md` describes intended design; `README.md` and `DONE.md` describe what shipped. As of
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2026-11-02 the playable build covers the three venues, tutorials/campaign/checkpoints, the 0.9.3
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UI/accessibility pass, the 0.9.4 NPC visual optimization, the 0.9.5 texture/material pass, and the Blender + realism asset pipeline. `TODO.md` holds the remaining
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2026-11-03 the playable build covers the three venues, tutorials/campaign/checkpoints, the 0.9.3
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UI/accessibility pass, the 0.9.4 NPC visual optimization, the 0.9.5 texture/material pass, the
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0.9.6 integration checkpoint, and the Blender + realism asset pipeline. `TODO.md` holds the remaining
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0.9.6–0.10.0 work. The project uses a custom headless runner, not GUT, and Gitea Actions, not
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GitHub Actions.
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@@ -868,7 +874,7 @@ GitHub Actions.
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## Uncommitted Workstreams
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- **None (2026-11-02).** The 0.9.5 texture pass is committed, tagged `v0.9.5` and
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published with seven assets; the workspace is clean apart from local/gitignored
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realism and capture output. Keep the rule from `AGENTS.md`: check `git status`
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- **None (2026-11-03).** The 0.9.6 integration checkpoint is committed, tagged
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`v0.9.6` and published with seven assets; the workspace is clean apart from
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local/gitignored realism and capture output. Keep the rule from `AGENTS.md`: check `git status`
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before committing, and never revert another contributor's in-flight files.
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