Fix the prototype crotch material and loosen the shirt
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@@ -33,9 +33,9 @@ canonical implemented-features list in `docs/development-status.md`.
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points/weights, removes the rig, applies the helper MASK, scales to 1.81 m, retargets the A-pose
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arms to the contract wrist, cuts the neck at 1.505, decimates, bisects the clothing boundaries,
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paints the five slots, adds a short neck flare, project hands, rounded shoes and cuffs, the
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accepted head and the 14-bone contract armature. Current output: **15,317 tris / 13,507 glTF
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verts / 13,513 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet
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grounded. The torso is inflated radially by 8% between z 0.84 and 1.40 to loosen the shirt. The
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accepted head and the 14-bone contract armature. Current output: **15,317 tris / 13,690 glTF
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verts / 13,702 seam-split verts / 1.810 m / 14 bones / 10 materials**; `inspect` clean and feet
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grounded. The torso is inflated radially by 12% through z 0.72–1.40 to loosen the shirt. The
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neck is a radial cut of the decimated column bridged by a four-ring, 20-segment lathe (lower
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rings painted cloth, reads as a crew neck); the ankles are hidden by a bevelled 0.11 m shoe
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shell, an inset 0.111 × 0.286 m sole, a tongue and a 0.08 m pant cuff. Sleeve cuffs use the
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@@ -45,10 +45,14 @@ canonical implemented-features list in `docs/development-status.md`.
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brace, shelf or donut, and vertex smoothing tore the open collar boundary into a dark hole. An
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untucked shirt-hem band at the hips also failed: it read as a hanging white flap at the crotch.
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Protruding flat sole plates read as skates/bricks and were replaced by an inset sole under a
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rounded shell; laces were dropped for triangle budget. Remaining polish: V-shaped shirt hem at
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the crotch, partly loosened shirt, angular thigh facets; a proper shirt shell is the fix. The
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prototype uses flat slot colours because the one-shot MPFB UV unwrap does not match the per-slot
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NPC atlases. Renders: `tmp/npc-parts/mpfb_proto/renders74/`; body-only: `body_only.glb`.
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rounded shell; laces were dropped for triangle budget. The neck skin rule needed a `z > 1.35`
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guard: without it the `radius < 0.08` test painted skin at the crotch. Lowering the hem to
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z 0.80 (unitard), tilting it up at the front (high-cut swimwear) and a 13% hem flare (peplum)
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were all rejected; the remaining crotch V is the dark hollow under a body-painted shirt, and a
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separate loose shirt shell is the real fix. Remaining polish: crotch V, partly loosened shirt,
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angular thigh facets. The prototype uses flat slot colours because the one-shot MPFB UV unwrap
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does not match the per-slot NPC atlases. Renders:
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`tmp/npc-parts/mpfb_proto/renders82/`; body-only: `body_only.glb`.
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- **Project agent skills (2026-11-03):** two tracked skills live in `.agents/skills/`:
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`gig-line-blender-asset-contract` and `gig-line-release-qa`. They are guidance only,
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add no runtime dependency and are referenced from `tools/README.md`. The third-party
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