Release 0.9.4 NPC visual optimization
This commit is contained in:
1 parent
dfe5056303
commit
a57b86cd48
21 files changed
+195
-184
No files matched your search
@@ -38,12 +38,12 @@ precision walk, the Joke Shop's Sunset Strip frontage, the TV Studio arrival, an
|
||||
> Downloads are public (no sign-in required) since the host's instance-wide
|
||||
> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
|
||||
>
|
||||
> **Latest published: v0.9.1** — unified Godot 4.7.2 CI/release environment, plus
|
||||
> v0.9.0's production-quality and v0.8 tutorial/campaign/resume work.
|
||||
> **Latest published: v0.9.4** — the NPC visual optimization pass: face/head
|
||||
> depth, hands and gear placement, shoes and boots, headgear clearance, and the
|
||||
> 8,000/8,000 character mesh budget on top of the Hollywood/Joke Shop maps and
|
||||
> the v0.9.3 UI/accessibility polish.
|
||||
>
|
||||
> **Current source: v0.9.3** — the UI/accessibility polish pass on top of the
|
||||
> Hollywood/Joke Shop map rebuilds and the NPC final-context review; the release
|
||||
> tag is pending.
|
||||
> **Current source: v0.9.4** — tagged and built from the same commit.
|
||||
> Releases are built automatically when a `vX.Y.Z` tag is pushed
|
||||
> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
|
||||
> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
|
||||
@@ -128,10 +128,10 @@ Full setup, every run/test/smoke command, and the controls table are in
|
||||
|
||||
## Development Status
|
||||
|
||||
v0.9.3 is the current source version: the completed UI/accessibility polish
|
||||
pass (dialogue, button states, focus/navigation, modal close, long-string layout,
|
||||
destructive-action guards and full screen capture coverage), on top of v0.9.2's
|
||||
Hollywood/Joke Shop map rebuilds and NPC final-context review. It builds on
|
||||
v0.9.4 is the current source version: the completed NPC visual optimization
|
||||
(face/head depth, hands and gear placement, shoes/boots, headgear clearance and
|
||||
the 8,000/8,000 mesh budget), on top of the v0.9.3 UI/accessibility polish
|
||||
pass and v0.9.2's Hollywood/Joke Shop map rebuilds. It builds on
|
||||
v0.9.1's Godot 4.7.2 baseline, v0.9.0's production-quality pass, v0.8's
|
||||
tutorial/campaign/resume work and the v0.7.x venue/gear/judge work. See [`docs/development-status.md`](docs/development-status.md)
|
||||
for the implemented list and [`TODO.md`](TODO.md) for the 0.x roadmap. Manual
|
||||
|
||||
Reference in new issue
Block a user