White the Joke Shop canopy signature band to match the reference
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6 files changed
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@@ -62,6 +62,10 @@ func test_joke_shop_uses_the_real_sunset_strip_layout() -> bool:
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builder.build()
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var a := TestUtils.check(root.find_child("SignatureCanopy", true, false) != null,
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"the signature-covered canopy is built")
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var sig_label := root.find_child("CanopySignatures_west", true, false) as Label3D
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var a2 := TestUtils.check(sig_label != null
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and sig_label.modulate.r > 0.85 and sig_label.modulate.g > 0.85,
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"the canopy signature band is white, matching the reference's white celebrity names")
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var sign := root.find_child("ComedySignLabel", true, false) as Label3D
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var b := TestUtils.check(sign != null and sign.text.contains("JOKE")
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and sign.text.contains("SHOP"), "the circular blade sign carries the club wordmark")
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@@ -90,7 +94,7 @@ func test_joke_shop_uses_the_real_sunset_strip_layout() -> bool:
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and WorldBuilder.placement_problems(placements).is_empty(),
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"the Joke Shop prop placements stay on the sidewalk and clear the lane")
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root.free()
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return a and b and c and d and e and f and g and g2 and h
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return a and a2 and b and c and d and e and f and g and g2 and h
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func test_joke_shop_geometry_stays_inside_the_map_budget() -> bool:
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var root := Node3D.new()
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