Clear the firefighter helmet brim from the brow
The face pass added a brow ridge; lift the helmet mesh 2 cm so the brim sits above the eyes. Cap and hood were rendered on their characters and leave the brow/ears and face readable. Rebuild and re-bake the helmet; Python 87/87.
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@@ -996,6 +996,10 @@ def build_gear(name):
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scale=(1.0, 1.08, 1.0)))
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p.append(box("Ridge", (0.03, 0.34, 0.05), (0, 0.0, 0.2), M("helmet"), bevel=0.01))
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p.append(box("Shield", (0.09, 0.012, 0.09), (0, -0.2, 0.11), M("brass"), bevel=0.01))
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# The 2026-11-01 face pass added a brow ridge; lift the helmet 2 cm so
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# the brim sits above the eyes instead of cutting into the brow.
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for obj in p:
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obj.data.transform(Matrix.Translation((0, 0, 0.02)))
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# Back gear: origin = spine centre (Godot 0, 1.10, 0); +Y Blender = behind.
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elif name == "backpack":
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p.append(box("Pack", (0.30, 0.15, 0.40), (0, 0.20, 0.08), M("pack_nylon"),
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