Clear the firefighter helmet brim from the brow
The face pass added a brow ridge; lift the helmet mesh 2 cm so the brim sits above the eyes. Cap and hood were rendered on their characters and leave the brow/ears and face readable. Rebuild and re-bake the helmet; Python 87/87.
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@@ -15,7 +15,10 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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(7 match / 4 review / 0 diff); `--model` remains available.
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- `capture_realism.gd` parses `--portrait-type=N`; it was documented but ignored before the gear
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pass. Portrait captures need the requested NPC type to have spawned, otherwise the stage can
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finish with an empty frame; use the Blender `npc_coat` preview for a deterministic gear check.
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finish with an empty frame; use the Blender character previews (`render --only npc_coat`) for
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deterministic gear checks.
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- Headgear: the firefighter helmet was lifted 2 cm after the brow/face pass; cap and hood were
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visually checked on `npc_vest`/`npc_hoodie`. The beanie is unused and shares the cap shell.
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- Gear fit is measured with `python3 tools/blender_assets.py fit` (stdlib, reads the GLBs):
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head width uses skin vertices weighted to Head in y 1.55–1.81; clothing radius is the cloth
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skirt in y 0.30–0.52 with a pants hip fallback. The command reports per-character gear boxes,
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