Plan the presentation pass: props, NPCs, movement
Replace the flat "future ideas" list with three scheduled sections and concrete, reviewable checkboxes (41 tasks): - Better Props: colliders for the generated models (they have none today), a placement table with variants, sign/bus-stop/shelter/street-lamp props, a close-range detail layer, pipeline audits, and a prop-gallery capture. - Better NPC Characters: articulated rig, layered outfits and accessories, face and hair variety, idle/conversation animation, door-queue staging, reaction readability, LOD tiers, and a re-measured NPC budget. - Better Player Movement: accel/decel split, step-up assist, head bob/FOV and a motion-sickness toggle, precision-walk feedback, surface footsteps, gamepad support, input remapping, and movement tests. Kept live 3D replay, extra venues, voice audio, and the image-to-mesh swap in Future ideas. Memory notes the grounding facts (props have no colliders, rigid NPC rig, single accel value). Docs-only: no version bump or release.
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@@ -46,6 +46,11 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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until it alerts, then jump to 760 s after staging for night lighting. The timeline needs
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`recorder.close_all_open()`, because `to_dict()` only lists closed incidents. The escalation
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HUD mockup is third-person now; `judge` still classes it `review` (no diff).
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- **Presentation pass planned (TODO):** three sections — props, NPC characters, player movement.
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Grounding facts: generated props currently have **no colliders** (only ground/building/steps do),
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prop placement is a fixed list in `_build_street_detail()`, the NPC rig is rigid capsules with a
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whole-limb swing, and `guard_controller.gd` uses one `accel` value. Work through the sections in
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order; each task should get its own windowed smoke or capture where it changes feel/looks.
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- **Backlog complete:** every planned TODO section is done and moved to `DONE.md`; `TODO.md`
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now only lists optional future ideas (live 3D replay, NPC LOD, more venues, real audio, prop
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atlas, AI mockups for the new catalogue entries, image-to-mesh props). GUT was consciously not
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