Remove dialogue tone-of-voice system, add Gitea Actions full build, add venue cycling
- Delete Rules.Tone/TONE_NAMES, NpcProfile.tone_modifiers, tone params on NPCController.roll_reaction/apply_player_action; dialogue_lines flattened to Array[String]; HUD tone label, T binding, and hud.tone_prefix removed - Docs updated everywhere (PLAN, README, DONE, MEMORY); PLAN section heading 'Tone and Design Direction' -> 'Design Direction' - Add .gitea/workflows/build.yml: checks job (import+tests) on push/PR; full build job (export templates, Linux/Windows/macOS exports, artifact upload, and tag-based Gitea release publish via GITEA_TOKEN) on tags/dispatch - Remove old .github/workflows/ci.yml to avoid double runs - Add venue cycling (V) across all three scenarios with hud.venue_switched - Refresh README screenshots to match the new HUD - 53/53 tests pass, boot smoke clean
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@@ -20,7 +20,6 @@ var mode_label: Label
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var wand_panel: PanelContainer
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var wand_text: Label
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var wand_meta: Label
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var tone_label: Label
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var escalation_label: Label
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var _debug_enabled := false
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@@ -99,13 +98,6 @@ func _init() -> void:
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mode_label.modulate = Color(0.85, 0.85, 0.9)
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vbox.add_child(mode_label)
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# --- dialogue tone indicator ---
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tone_label = Label.new()
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tone_label.text = "Tone: Professional"
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tone_label.add_theme_font_size_override("font_size", 13)
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tone_label.modulate = Color(0.7, 0.85, 1.0)
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vbox.add_child(tone_label)
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# --- escalation level indicator (color-coded) ---
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escalation_label = Label.new()
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escalation_label.text = "Escalation: Observation"
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@@ -200,8 +192,7 @@ func _refresh_mode_label() -> void:
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func set_action_hint(text: String) -> void:
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hint_label.text = text
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func set_tone(tone_name: String) -> void:
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tone_label.text = Strings.fmt("hud.tone_prefix", [tone_name])
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## Color-coded escalation feedback (PLAN.md: Polish and Accessibility).
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## Green → yellow → orange → red as the escalation level rises.
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