Remove dialogue tone-of-voice system, add Gitea Actions full build, add venue cycling
Full build / Import + headless tests (push) Successful in 2m25s
Full build / Full desktop build + optional release (push) Skipped

- Delete Rules.Tone/TONE_NAMES, NpcProfile.tone_modifiers, tone params on
  NPCController.roll_reaction/apply_player_action; dialogue_lines flattened
  to Array[String]; HUD tone label, T binding, and hud.tone_prefix removed
- Docs updated everywhere (PLAN, README, DONE, MEMORY); PLAN section heading
  'Tone and Design Direction' -> 'Design Direction'
- Add .gitea/workflows/build.yml: checks job (import+tests) on push/PR; full
  build job (export templates, Linux/Windows/macOS exports, artifact upload,
  and tag-based Gitea release publish via GITEA_TOKEN) on tags/dispatch
- Remove old .github/workflows/ci.yml to avoid double runs
- Add venue cycling (V) across all three scenarios with hud.venue_switched
- Refresh README screenshots to match the new HUD
- 53/53 tests pass, boot smoke clean
This commit is contained in:
zwitschi committed 2026-10-31 13:08:20 +01:00
1 parent f7486d7539
commit a3768c2ce4
21 files changed
+230 -185

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@@ -20,7 +20,6 @@ var mode_label: Label
var wand_panel: PanelContainer
var wand_text: Label
var wand_meta: Label
var tone_label: Label
var escalation_label: Label
var _debug_enabled := false
@@ -99,13 +98,6 @@ func _init() -> void:
mode_label.modulate = Color(0.85, 0.85, 0.9)
vbox.add_child(mode_label)
# --- dialogue tone indicator ---
tone_label = Label.new()
tone_label.text = "Tone: Professional"
tone_label.add_theme_font_size_override("font_size", 13)
tone_label.modulate = Color(0.7, 0.85, 1.0)
vbox.add_child(tone_label)
# --- escalation level indicator (color-coded) ---
escalation_label = Label.new()
escalation_label.text = "Escalation: Observation"
@@ -200,8 +192,7 @@ func _refresh_mode_label() -> void:
func set_action_hint(text: String) -> void:
hint_label.text = text
func set_tone(tone_name: String) -> void:
tone_label.text = Strings.fmt("hud.tone_prefix", [tone_name])
## Color-coded escalation feedback (PLAN.md: Polish and Accessibility).
## Green → yellow → orange → red as the escalation level rises.