Remove dialogue tone-of-voice system, add Gitea Actions full build, add venue cycling
- Delete Rules.Tone/TONE_NAMES, NpcProfile.tone_modifiers, tone params on NPCController.roll_reaction/apply_player_action; dialogue_lines flattened to Array[String]; HUD tone label, T binding, and hud.tone_prefix removed - Docs updated everywhere (PLAN, README, DONE, MEMORY); PLAN section heading 'Tone and Design Direction' -> 'Design Direction' - Add .gitea/workflows/build.yml: checks job (import+tests) on push/PR; full build job (export templates, Linux/Windows/macOS exports, artifact upload, and tag-based Gitea release publish via GITEA_TOKEN) on tags/dispatch - Remove old .github/workflows/ci.yml to avoid double runs - Add venue cycling (V) across all three scenarios with hud.venue_switched - Refresh README screenshots to match the new HUD - 53/53 tests pass, boot smoke clean
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@@ -108,21 +108,6 @@ enum Reaction {
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CALL_SOMEONE = 8,
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}
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## Player dialogue tones.
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enum Tone {
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PROFESSIONAL = 0,
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FRIENDLY = 1,
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FIRM = 2,
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SUSPICIOUS = 3,
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}
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const TONE_NAMES := {
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Tone.PROFESSIONAL: "Professional",
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Tone.FRIENDLY: "Friendly",
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Tone.FIRM: "Firm",
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Tone.SUSPICIOUS: "Suspicious",
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}
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## Shift phases by time of day.
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enum Phase {
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EARLY = 0,
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