Remove dialogue tone-of-voice system, add Gitea Actions full build, add venue cycling
- Delete Rules.Tone/TONE_NAMES, NpcProfile.tone_modifiers, tone params on NPCController.roll_reaction/apply_player_action; dialogue_lines flattened to Array[String]; HUD tone label, T binding, and hud.tone_prefix removed - Docs updated everywhere (PLAN, README, DONE, MEMORY); PLAN section heading 'Tone and Design Direction' -> 'Design Direction' - Add .gitea/workflows/build.yml: checks job (import+tests) on push/PR; full build job (export templates, Linux/Windows/macOS exports, artifact upload, and tag-based Gitea release publish via GITEA_TOKEN) on tags/dispatch - Remove old .github/workflows/ci.yml to avoid double runs - Add venue cycling (V) across all three scenarios with hud.venue_switched - Refresh README screenshots to match the new HUD - 53/53 tests pass, boot smoke clean
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@@ -26,18 +26,29 @@ godot --headless --export-release "Linux" build/step-line-smoke.x86_64
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`project.godot` sets `config/version`. Keep it in sync with the release tag
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(e.g. `v0.3.0` → `config/version="0.3.0"`, plus a git tag `v0.3.0`).
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## 3. Run the checks first
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## 3. CI (Gitea Actions)
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A release candidate must pass:
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The repository ships a Gitea Actions workflow (`.gitea/workflows/build.yml`):
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- Every push/PR runs the **checks** job: Godot 4.3 install, project import, and the
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full headless test suite. This is the fast safety net.
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- **Tags (`v*`)** and **manual `workflow_dispatch`** runs additionally execute the
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**build** job: export templates install, import, `tools/build_releases.sh` for
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Linux/Windows/macOS, artifact upload, and — on tags — release publication via
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`tools/publish_release.sh`.
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For tag builds, set a repo secret named **`GITEA_TOKEN`** (write:repository scope).
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Without it the workflow still builds and tests, but the release publish step fails.
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> The workflow lives in `.gitea/workflows/` (Gitea's canonical path). The old
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> `.github/workflows/ci.yml` was removed to avoid double runs on hosts that scan
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> both directories.
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## 4. Local build (alternative to CI)
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```bash
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godot --headless --path . --script res://src/test/test_runner.gd # all tests
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godot --headless --path . --quit-after 120 # boot smoke test
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```
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## 4. Build
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```bash
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./tools/build_releases.sh
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```
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